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Oculus Rift Kickstarter

This Kickstarter is for Oculus Rift, described as "the first truly immersive virtual reality headset for video games." This includes endorsement quotes from id Software's John Carmack, Epic's Cliff Bleszinski, Unity's David Helgason, and Valve's Michael Abrash and Gabe Newell (thanks Rob). Word is:

Oculus Rift is a new virtual reality (VR) headset designed specifically for video games that will change the way you think about gaming forever. With an incredibly wide field of view, high resolution display, and ultra-low latency head tracking, the Rift provides a truly immersive experience that allows you to step inside your favorite game and explore new worlds like never before.

We're here raising money on Kickstarter to build development kits of the Rift, so we can get them into the hands of developers faster. Kickstarter has proven to be an amazing platform for accelerating big and small ideas alike. We hope you share our excitement about virtual reality, the Rift, and the future of gaming.

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31. Re: Oculus Rift Kickstarter Aug 2, 2012, 14:58 jimnms
Beamer wrote on Aug 2, 2012, 12:36:
NegaDeath wrote on Aug 2, 2012, 12:33:
When I was a kid I tried a 3-player VR game that was playing at a local fair. It was the kind with the big mounted headsets that had full directional tracking. They even locked you in a booth to keep you from walking away by mistake. As it was 25ish years ago you can imagine the 3D "world" it presented was incredibly primitive. Regardless my young mind was still blown by the concept. When I see some progress is finally being made on a commercial version I get excited. Forget Doom, imagine playing a game like Amnesia on this.

Was it the two player one with a pterodactyl flying around? Probably. I played it once, $5 for 5 minutes or something insane.

There was a similar setup at the local mall here around 1995-96ish. I worked at Radioshack in the mall at the time and we got to play it free. I remember it ran on two 486's. The arena looked similar, but it wasn't melee and crossbows. You had a gun, and you held a gun like controller and stood in a similar ring type thing. On the controller, the trigger fired the gun and there were buttons on the back to move forward and backwards. I played against some guy that didn't get the whole 3D/VR concept. He just ran around in straight lines where I was ducking behind cover, peaking around the sides of boxes and completely owning him.
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