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The Old Republic F2P This Fall

EA announces that they are adding a free-to-play option to Star Wars: The Old Republic this fall, a move many have been expecting for the Star Wars MMORPG, which has not exactly being WoWing everyone with its subscription model. Word is: "This option will give players access to each of the eight iconic Star Wars character class storylines, all the way up to level 50, with certain restrictions*. Unlimited game access, including new higher-level game content and new features will be made available through individual purchases or through a subscription option." Here's more:

Starting this fall, there will be two different ways to play Star Wars: The Old Republic:

  • Subscription – A service designed for players who want unrestricted access to all the game features via ongoing subscription or by redeeming a Game Time Card. In addition to gaining access to all game content as our current subscribers do now, Subscribers will receive ongoing monthly grants of Cartel Coins**, the new virtual currency that will be introduced later this fall. Cartel Coins can be used to purchase valuable items including customizable gear and convenience features that will enhance the game play experience.
  • Free-to-Play –The first 50 levels will be free-to-play, with some restrictions on access to new content and advanced player features. Some restrictions can be “unlocked” with Cartel Coins.

As the first step towards adding the new Free-to-Play option this fall, in August at retail Star Wars: The Old Republic will go on sale for $14.99 USD, including one-month of free subscription.

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78. Re: The Old Republic F2P This Fall Aug 2, 2012, 09:03 Bhruic
 
Veterator wrote on Aug 1, 2012, 23:09:
I am not sure we have the computing capability to do it, but it doesn't seem like anyone is even looking in that direction.

Oh, something like that could be doable. But you're overlooking human behaviour. You're always going to have people who find it more fun to ruin other people's experience than to do something on their own. Who's going to be interested in building things when you know that when you log off, someone can come along and destroy it all?

The trouble with so many of the truly interesting concepts when it comes to large-scale cooperative gaming is that they tend to rely on people having a cooperative mindset that just doesn't translate into reality. It's extremely difficult (hence why it hasn't been done) to create something truly open, and not have people end up abusing it.
 
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