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The Old Republic F2P This Fall

EA announces that they are adding a free-to-play option to Star Wars: The Old Republic this fall, a move many have been expecting for the Star Wars MMORPG, which has not exactly being WoWing everyone with its subscription model. Word is: "This option will give players access to each of the eight iconic Star Wars character class storylines, all the way up to level 50, with certain restrictions*. Unlimited game access, including new higher-level game content and new features will be made available through individual purchases or through a subscription option." Here's more:

Starting this fall, there will be two different ways to play Star Wars: The Old Republic:

  • Subscription – A service designed for players who want unrestricted access to all the game features via ongoing subscription or by redeeming a Game Time Card. In addition to gaining access to all game content as our current subscribers do now, Subscribers will receive ongoing monthly grants of Cartel Coins**, the new virtual currency that will be introduced later this fall. Cartel Coins can be used to purchase valuable items including customizable gear and convenience features that will enhance the game play experience.
  • Free-to-Play –The first 50 levels will be free-to-play, with some restrictions on access to new content and advanced player features. Some restrictions can be “unlocked” with Cartel Coins.

As the first step towards adding the new Free-to-Play option this fall, in August at retail Star Wars: The Old Republic will go on sale for $14.99 USD, including one-month of free subscription.

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69. Re: The Old Republic F2P This Fall Aug 1, 2012, 10:38 Bhruic
 
Jonny wrote on Aug 1, 2012, 10:24:
As for TOR, one of the big gripes was that the solo, story focused leveling suddenly stopped at 50 and turned into a generic dungeon/raid/pvp grind. More dungeons, more raids and more PvP hasn't reversed the subscriber loss, so what is their big plan for future F2P content? Raids, PvP and a group quest line. /facepalm

That's the biggest problem for me. They set up these interesting storylines, which are primarily solo, and then you get to "end game", and there's really nothing left to do solo. It's like they completely change the game at that point. I mean, yes, I can start a new character with a new storyline, but as about 90% of the quests are non-storyline, you tend to get burned out rather quickly. I mean, if it were a single player game, that'd be the point where I'd say I'm done, and move on to another game (which is what I do with MMOs). Now if they are happy with that happening, fine, but they tend to want people to stick around and keep playing. Well, what exactly am I supposed to be doing? I have no interest in the dungeon/raid system, and pvp isn't fun for me.

That's one of the problems inherent to the system they've all (mostly) chosen - the leveling system. You keep dangling level ups in front of people, but at a certain point, you stop giving out new levels, and people are left wondering what the new carrot is. I don't know what the solution is, but they really need to come up with a new single player friendly carrot if they want to keep people playing.
 
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