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Bethesda S.T.A.L.K.E.R. 2 Rumor

This tweet from Sergey Galyonkin, marketing director at 1C Multimedia and this blog post have sparked rumors that S.T.A.L.K.E.R. 2 is in development at Bethesda Softworks after development of the first-person shooter sequel was frozen following trouble at developer GSC Game World. The Steam Forums (thanks PlayStation Universe) has a translation:

The following info is from a reliable source but isn't official, keep that in mind.

Sergey Grigorovich didn't sell the brand name "STALKER".

Bethesda is going to publish a STALKER game and has all the rights to it.

The game is multiplatform(consoles+PC) and is based on Bethesda technology.

It's being made by a studio familiar with that technology(possibly Obisidian or the Fallout 3 team from Bethesda, but no facts as of yet). It is almost 100% guaranteed that it's not a Ukrainian studio.

Bethesda will be able to buy the brand name from Grigorovich later, but for now all the misc. merchandise is his responsibility.

Release date, engine, detailes - TBA.

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50. Re: Bethesda S.T.A.L.K.E.R. 2 Rumor Jul 31, 2012, 21:01 theyarecomingforyou
Raptor wrote on Jul 31, 2012, 18:50:
I also did a random picture search and found this image from Skyrim:
Compare to Pripyat:
I'm sure you'd pick Stalker as the better and far more interesting looking setting from these.
The comparison I showed was of both games on maximum settings, at the same resolution and taken to be representative of the graphics in-game. Your screenshots were deliberately low resolution and still did a poor job of making Pripyat look good.

Raptor wrote on Jul 31, 2012, 18:50:
Re: Theyarecomingforyou

Wow - comparing Call of Pripyat (2009 btw) to Skyrim (2011)
Hence why I said it didn't have good graphics for the time but I accept it wasn't a good comparison and my intention wasn't to mislead, so here are a couple of images from Far Cry 2 (2008):

Screenshot 1
Screenshot 2

STALKER just doesn't come close to that, let alone perform as well.

jimnms wrote on Jul 31, 2012, 18:24:
Only Clear Sky used/uses TAGES, and I wouldn't say that is worse than Ubisoft's DRM. At least with TAGES, after activation you can play your game whenever you want even if your internet connection goes down, and you don't get booted from the game if there's a disruption in connection or their noPlay servers go down.
The difference is that I haven't had any problem with Ubisoft's DRM, whereas I was locked out of Clear Sky and had to email support in order to activate the game.

Raptor wrote on Jul 31, 2012, 18:50:
The gameplay was solid and challenging and except for Skyrim I didn't have bugs in Pripyat (maybe I was lucky), whereas Skyrim was a huge mess for me.
Sorry, I know that Skyrim was all critically acclaimed and all that and I quite enjoyed it for the beginning part and till there were some challenges, but design wise it's inferiour to anything with a vision.
Skyrim was a "huge mess" and have "a vision"? Ermmm... okay? Haha? Anxious But that is in stark contrast to most people's experience.
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