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Bethesda S.T.A.L.K.E.R. 2 Rumor

This tweet from Sergey Galyonkin, marketing director at 1C Multimedia and this blog post have sparked rumors that S.T.A.L.K.E.R. 2 is in development at Bethesda Softworks after development of the first-person shooter sequel was frozen following trouble at developer GSC Game World. The Steam Forums (thanks PlayStation Universe) has a translation:

The following info is from a reliable source but isn't official, keep that in mind.

Sergey Grigorovich didn't sell the brand name "STALKER".

Bethesda is going to publish a STALKER game and has all the rights to it.

The game is multiplatform(consoles+PC) and is based on Bethesda technology.

It's being made by a studio familiar with that technology(possibly Obisidian or the Fallout 3 team from Bethesda, but no facts as of yet). It is almost 100% guaranteed that it's not a Ukrainian studio.

Bethesda will be able to buy the brand name from Grigorovich later, but for now all the misc. merchandise is his responsibility.

Release date, engine, detailes - TBA.

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44. Re: Bethesda S.T.A.L.K.E.R. 2 Rumor Jul 31, 2012, 18:07 Silicon Avatar
 
HorrorScope wrote on Jul 31, 2012, 17:35:
What's funny is the Bethesda engine has actually been a ton more stable due to Skyrim patches, gets fantastic performance, great visuals, large open area's, modable, wonderful story line branch mechanics and then many treat it like complete trash. Their games in several ways are so far ahead then others... it's sort of amazing how many cannot see it.

I think Skyrim is solid. It's pretty and I hardly ever have technical problems with it. It could use more enemy diversity and better enemy AI but the engine seems pretty solid now. The only engine problem I've experienced (that hasn't been fixed by a patch) is z-fighting of mountain textures in the background of certain areas - and I think that is due to a mod.


 
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