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Bethesda S.T.A.L.K.E.R. 2 Rumor

This tweet from Sergey Galyonkin, marketing director at 1C Multimedia and this blog post have sparked rumors that S.T.A.L.K.E.R. 2 is in development at Bethesda Softworks after development of the first-person shooter sequel was frozen following trouble at developer GSC Game World. The Steam Forums (thanks PlayStation Universe) has a translation:

The following info is from a reliable source but isn't official, keep that in mind.

Sergey Grigorovich didn't sell the brand name "STALKER".

Bethesda is going to publish a STALKER game and has all the rights to it.

The game is multiplatform(consoles+PC) and is based on Bethesda technology.

It's being made by a studio familiar with that technology(possibly Obisidian or the Fallout 3 team from Bethesda, but no facts as of yet). It is almost 100% guaranteed that it's not a Ukrainian studio.

Bethesda will be able to buy the brand name from Grigorovich later, but for now all the misc. merchandise is his responsibility.

Release date, engine, detailes - TBA.

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34. Re: Bethesda S.T.A.L.K.E.R. 2 Rumor Jul 31, 2012, 14:53 Verno
 
A bad interface is a bad interface and going multi-platform isn't the reason for that, it's just used as an excuse. That said, I found Skyrim's UI to be an improvement over Oblivion and most of the issues - like the levelling system - were obviously just bad design and not console related. It didn't get in the way of me enjoying the game.

A bad interface can also be (and often is) created by trying to accommodate two wildly different platforms. Consoles don't have to be the "bad guy" or something silly but quite often there are design concessions made for them that cause issues in the PC version. That's why people get upset about multi-platform releases with regard to previous PC franchises. In the case of Stalker specifically it had all sorts of technical and design problems, I'm not sure adding multi-platform to the mix is going to be helpful. It was a really punishing and complex title, I don't see it doing well with the console audience without being significantly watered down. They couldn't possibly accommodate the user interface requirements on the console without cutting functionality just as an example.

In any case, it will be interesting to see how the successor to Skyrim measures up in this regard, Bethesda has given the PC version all sorts of post-release attention since its sales were supposedly quite good.
 
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