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| [Jul 31, 2012, 10:48 am ET] - Share - Viewing Comments |
This tweet from Sergey Galyonkin, marketing director at 1C Multimedia and this blog post have sparked rumors that S.T.A.L.K.E.R. 2 is in development at Bethesda Softworks after development of the first-person shooter sequel was frozen following trouble at developer GSC Game World. The Steam Forums (thanks PlayStation Universe) has a translation: The following info is from a reliable source but isn't official, keep that in mind.
Sergey Grigorovich didn't sell the brand name "STALKER".
Bethesda is going to publish a STALKER game and has all the rights to it.
The game is multiplatform(consoles+PC) and is based on Bethesda technology.
It's being made by a studio familiar with that technology(possibly Obisidian or the Fallout 3 team from Bethesda, but no facts as of yet). It is almost 100% guaranteed that it's not a Ukrainian studio.
Bethesda will be able to buy the brand name from Grigorovich later, but for now all the misc. merchandise is his responsibility.
Release date, engine, detailes - TBA.
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| 30. |
Re: Bethesda S.T.A.L.K.E.R. 2 Rumor |
Jul 31, 2012, 13:57 |
ItBurn |
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theyarecomingforyou wrote on Jul 31, 2012, 13:54: I have no problem with the game going multi-platform. Even Half-Life and Half-Life 2 appeared on consoles. As always, the issue is with the quality of the PC version itself. Skyrim was a great game and much better on PC than consoles, so I have no problem with Bethesda taking over the STALKER franchise.
Let's start with the good news:
Firstly, they'll be ditching the X-Ray engine, which was horribly inefficient and simply wasn't very good. In fact if you look at Call Of Pripyat they ended up ditching most of the graphical effects in Clear Sky because they destroyed performance. Even with my system Clear Sky runs like ass of maximum / very high settings and the game it four years old and my graphics cards are several generations ahead.
Secondly, the game will be made more accessible. The inventory system was unnecessarily convoluted, the bleeding and food systems never worked well, the difficulty was incredibly spiky (encouraging repeated quick-saving), the narrative was literally just massive paragraphs of text that were needlessly rambled on, the landscape was mostly barren with the occasional well designed area, etc.
There are potential issues - like whether they can nail the atmosphere which made the series so popular - but GSC Game World was poorly managed, had poor quality control and offered poor support for their games. Bethesda might fuck it up but it's not like GSC Game World hasn't already done that itself. Still, I'd have rather seen Ubisoft pick them up and implement STALKER using the Dunia (Far Cry 2 /3) engine. Now THAT would be awesome. And before people complain about Ubisoft's DRM you have to remember that STALKER's DRM was actually much worse (it used TAGES limited activations)! The PC version was better because of mods and the editor, no doubt, but the port was less than stellar. The controls are terrible, to this day. The interface is also a hellish nightmare, from hell. |
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