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Sanctum OS X Plans

Coffee Stain Studios announces plans for a OS X edition of Sanctum, saying the Mac edition of their first-person shooter/tower defense game is due on August 13th. The Sanctum website has details on how to apply to beta test this, saying those who own the Windows edition should all be granted access "shortly." Here's word:

Sanctum has taken Steam by storm, winning the community’s vote for last week’s Community Sale. Come August 13th, Mac users will be able to get their hands on the game and experience the awesomeness that is the first FPS/tower-defense hybrid. Those who own Sanctum now will see a separate Beta version in their games list that they can download and test.

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6. Re: Sanctum OS X Plans Jul 29, 2012, 01:52 DrEvil
 
Kitkoan wrote on Jul 28, 2012, 21:48:
DrEvil wrote on Jul 28, 2012, 17:01:
Axis wrote on Jul 28, 2012, 15:27:
Mac != gaming.

Companies would be smarter making them for Linux...

The Mac has everything needed to make games, and I would note that the total amount of revenue collected on every Humble Bundle has been greater for the mac than for Linux.

It's also quite frankly a better, easier platform to develop for from a development and OS API standpoint.

The problem is, OSX is bloated and this makes it harder to play games combined with Apples lackluster hardware makes gaming a bigger challenge then it should be.

I'd like to see what claims you have to backup "OSX is bloated"; I also fail to see how the "bloat" of an OS in the "traditional sense" would even matter here. As far as "Apple's lackluster hardware", which hardware are you talking about? Certainly not the new MacBook Pro Retina with a GeForce GT650M. Their hardware, in general, is certainly no worse than the mainstream PC market in terms of performance or ability.

They fill up the GPU (which games need) with the OS's bloat using OpenCL to make it seem faster until you need to use the GPU then you notice that the OSX version needs a faster/more powerful GPU then the Windows version (the only game that doesn't have this issue I've seen are small indie games and Portal 2 and the Source engine is a CPU intensive engine, not GPU).

I'm uncertain why you believe the OS' use of OpenCL/OpenGL is the primary cause of issues here.

Most of the performance issues in OS X can be traced back to the kernel or to Apple's current OpenGL stack. But these are things that continue to get better, and I might add are not preventing the commercial success of games on the platform.

The performance of the system is good enough, although I wish it was better in some areas.

Apple doesn't make decent hardware for gaming in mind and most won't/can't upgrade easily to make a good gaming rig.

Nowhere did any of us suggest that Apple makes "a good gaming rig"; I agree that they don't. What I am willing to claim though is that their hardware is just as suitable as most mainstream PCs for gaming, and their laptops are certainly just as qualified as the majority of the ones on the market. (Exceptions being "portable workstations" like the ones Alienware/Dell sells.)

And with Apples move to it's own built in App store plus the fact that it's slowly locking OSX down to become iOS doesn't encourage anyone.

Until Apple actually makes it clear that their intent is to lock their platform down, it's silly to assign to classify their actions here as malignant. Microsoft is making the same moves with Windows 8. Believe it or not, the same moves have also been considered (as far as signed application execution) in the UNIX market space for the last few years now as well with the advent of TPM and "trusted boot" technologies.

Gatekeeper is now on by default and most basic users won't turn it off because you have to go to the Security settings and turn things off (people will think warning signs about turning any system settings off, more so with a security setting clearly labelled Security).

But by default, there's a documented shortcut key for allowing you to open the app regardless of the security setting. Which I believe can be reached through the '?' read more link on the Gatekeeper popup. I applaud Apple's move here as too many people will just run any random thing they download and instantly click through dialogs. It's almost a given that if you require people to actually read something, they won't, and so most individuals won't bypass gatekeeper.

n the next version or two it could be possible to no be able to disable Gatekeeper and it being marketed off as a selling point "No need to worry about malware as OSX has been now designed to prevent viruses from being able to do anything." This has been touted already as a security for it's users on iOS and a selling point for many.

And it would be irresponsible, wild speculation to believe they'll go further than that. Until Apple says otherwise, I have no reason (as a developer and user) to believe that they will.

The day they do is the day I'm no longer interested in the platform, but until they do, or give indications that they will, I'm not going to waste time worrying about hypotheticals.

At this point, I'd be more inclined to believe Microsoft would do that than Apple.

And many developers are already complaining about the sandboxing for the App store.

Yes, I agree the sandbox model needs more permissive models for certain classes of applications. But on the other hand, Apple's trying to do something no one in the desktop industry has done before, so I think it's going to be a learning process for everyone involved. Apple has already expanded the capabilities of the sandbox model from what they provided originally based on developer feedback.

And what API's are good for making games on OSX? From what I've heard, OpenGL support is pretty bad on OSX and DirectX doesn't work at all. The two main API's used for games don't have much support that I'm aware of. This really hinders development on OSX as you'll need to use Cocoa I think?

First of all, as of OS X 10.7, the OpenGL support is very good. Apple has a very solid implementation of OpenGL 3.2. Yes, I wish they supported greater than 3.2, but they have a holistic approach to what they support on the platform that tends to reflect their minimum supported hardware profile. My guess is that the next release of OS X will provide support for a newer version of OpenGL as OS X Mountain Lion was the first version to officially drop support for all pre-OpenGL 3.3 hardware.

In general, my experience as a developer has been (OS X 10.7+) that if I think I've found a bug in Apple's OpenGL stack, I was wrong. They actually tend to follow the OpenGL spec far more strictly than vendors do on other platforms. Which is sort of nice for a change. The engineers have also been quite helpful and have personally responded to my inquiries on more than one occasion.

As for them not supporting DirectX; WTF? That's a microsoft-only API that's patented, copyrighted, etc. No large corporate entity is going to provide support for that. Most of the mobile and console device space (excluding the Xbox) is OpenGL ES (iPhone, Android, Blackberry, etc.), or OpenGL-based (PS3).

And if so, you're just adding more cost to an already small gaming market. Things like these make gaming on OSX less then a great move and why I think Valve has all but stopped development of Steam on OSX.

"all but stopped development of Steam on OSX"? Seriously? On what basis do you make that claim. They make updates to the steam client frequently on OS X. In fact, when I logged into it tonight there was an update.

As for the Humble Indie Bundles, OSX users tend to buy a few more copies but not enough to compensate the average price between it and Linux so it doesn't not have a greater revenue collected.

Uh, wrong. If you actually go look at the last humble bundle graph for total revenues, you'd see that the Mac users contributed more revenue in *total* than Linux users. Almost double. While the Windows users of course contribute several times the Mac+Linux users combined.
 
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