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| [Jul 27, 2012, 10:51 am ET] - Share - Viewing Comments |
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Re: Game Reviews |
Jul 28, 2012, 12:01 |
Quboid |
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gilly775 wrote on Jul 28, 2012, 09:19:
crypto wrote on Jul 28, 2012, 03:11: I find this review to be biased. I seriously do not like the 1upt bs that goes from the classic board games like risk where you could combine units onto one tile to make a stronger army. I'm trying to lay siege to a city and I end up with a bunch of units hanging around, turn after turn, waiting to get hit with a catapult. If there is a open tile around the city, why do I have to go around my own people to get there, why no just walk through them? do they not like each other? Because I'm not allowed to combine armies I spent countless resources and precious turns building weak units in mass quantities to take one weak enemy. I guess the best thing about this game was the demo. Having massive stacks isn't a fun game for most people and it defeated the intent of the game. They didn't want people to have massive stacks of units running around clobbering cities in one round, in much the same way they tried to reduce settler spam (with limited success). Unit stacking was an artifact of design and wasn't supposed to be the defining element of combat.
It got fairly ridiculous in 4, with potentially hundreds of units on a square and the only counter being the easily banned nuclear weapons. Just once I'd like to see the people who moan about Civ V being dumbed down acknowledge this. Between 1UPT and unit promotions, combat in Civ finally isn't just about giant stacks of doom. Considering what units you need where and how to develop your army to suit the landscape and your preferred style gives Civ V combat more depth than any previous civ.
1UPT has problems, particularly with units moving through others, but it has deepened the game immensely.
Crypto, why do you think the review is biased? You're welcome to your own opinion on 1UPT but there's a difference between disagreeing on a point of opinion and questioning a reviewer's integrity. |
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