Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Crysis 3 Interactive Trailer

A tweet from the Crysis Twitter feed announces the release of the Crysis 3 Official Single Player Interactive Demo trailer, a video run-through of parts of the upcoming first-person shooter sequel that offers branching decision points to show how gameplay is influenced by the choice of whether to take a stealthy approach, or to take on the opposition head on using the nanosuit's armor capabilities. 

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

19. Re: Crysis 3 Interactive Trailer Jul 27, 2012, 00:43 Jerykk
Creston wrote on Jul 26, 2012, 16:03:
eRe4s3r wrote on Jul 26, 2012, 15:56:
same here, cloaking needs to go!

I don't want it to go, I just want it to become a non-AI-breaking system that gets limited by stupid energy usage. In their iteration of Crysis, Cloak makes you literally invisible/inaudible/undetectable to everyone and anyone, even if you're standing right in front of them and jumping up and down. but to counter that, they make it so you have to uncloak and recharge your energy every 4 seconds, which leads to two really stupid things:

1) Levels where every 4 seconds, there's a place you can hide behind to recharge.
2) horrible stop-and-go gameplay.

Cloak should last much longer and make you able to ghost through an entire area without having to recharge, but at the same time, if you are close to an enemy, or if you are walking through fucking water right in front of them (like in this trailer), the AI should spot you. They KNOW they're hunting Prophet, a guy in a nano-suit that they KNOW can turn invisible, yet nobody reacts to the footsteps in the water not 5 feet in front of them??

"Gee, I wonder why that dere water keeps splashin' like-a someone's done dere walkin' init! DERP!"


I think they should just remove cloaking entirely. Being able to turn invisible basically undermines everything that makes stealth gameplay compelling. Observing enemy positions and patrol routes, discerning blind spots, planning your route to sneak through the area, figuring out a way to distract the enemies if necessary and then pulling it all off with perfect timing. That's what stealth gameplay is about. Having invisibility in a stealth game is like having autoaim in a shooter.

This comment was edited on Jul 27, 2012, 00:49.
Avatar 20715
Reply Quote Edit Delete Report
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
          Email me when this topic is updated.

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


Blue's News logo