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Diablo III Game Limits Returning

The Diablo III Website announces Blizzard's plans to reinstate limits on the number of games a player can launch within a given time period to help curtail exploits and the use of bots. Here's a bit:

The use of bots not only impacts the stability of the game service, but it also has an impact on the player-driven economy. While we regularly take action against accounts for the use of unauthorized third-party programs and bots, this additional measure will help us further preserve and protect the integrity of the game and economy in between ban waves.

Once this change goes live, we're looking for your feedback to help ensure that the limit is working as intended. If you encounter the "Input limit reached" message and feel you should not have, please let us know how many games you were creating and why. This information will help us ensure the limit minimally impacts legitimate players while still protecting the game against bots.

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44. Re: Diablo III Game Limits Returning Jul 17, 2012, 16:21 Flatline
 
Verno wrote on Jul 17, 2012, 15:23:
Unlike some others here I'm not ready to condemn Blizzard for all time because Diablo 3 had an iffy launch or really mediocre design choices. They do have their work cut out for them though, the game has little longevity since they focused so much on cutting down for accessibility and balance.

I'm not predicting doom for Blizzard off of this. I'm predicting hard times for blizzard based on their aggregate performance, both in terms of products being delivered (Starcraft 2 & the 2 year delay for a mission pack, Kung Fu Panda, Diablo 3, hell even SC2 basically being a graphical overhaul of SC1), their corporate culture changing, and the Activision/Blizzard stock tanking.

They've lost their pedigree and are coasting right now on 20 years of good name and an absurd and unrealistic development cycle deadline of "meh whenever...". I get it, it ships when it's done (though as we can see, D3 really wasn't "done"), and that's awesome, but that means you need some hard-assed project managers to create some pressure in the absence of hard ship dates and similar expectations. Otherwise you get shit like 2 years dev time for a mission pack for Starcraft 2.

Blizzard needs some major failures to make them lean and hungry again. Maybe not so lean that they have to dump their "when it's done" policy, but lean enough so that ten years on something like Diablo 3 is a disaster and not something to be proud of.
 
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