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| [Jul 17, 2012, 10:59 am ET] - Share - Viewing Comments |
The Diablo III Website announces Blizzard's plans to reinstate limits on the number of games a player can launch within a given time period to help curtail exploits and the use of bots. Here's a bit: The use of bots not only impacts the stability of the game service, but it also has an impact on the player-driven economy. While we regularly take action against accounts for the use of unauthorized third-party programs and bots, this additional measure will help us further preserve and protect the integrity of the game and economy in between ban waves.
Once this change goes live, we're looking for your feedback to help ensure that the limit is working as intended. If you encounter the "Input limit reached" message and feel you should not have, please let us know how many games you were creating and why. This information will help us ensure the limit minimally impacts legitimate players while still protecting the game against bots.
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Re: Diablo III Game Limits Returning |
Jul 17, 2012, 16:14 |
jacobvandy |
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LgFriess wrote on Jul 17, 2012, 14:02:
jacobvandy wrote on Jul 17, 2012, 12:57: Well shit, there's no way this is just to curtail the use of bots. Bots or not, it still takes some time to do any farming run, so this will definitely impact manual farming as well. There's a really neat spot in Act 1 that can net you up to 500k per hour between loads of monster gold and some magic drops, but it involves restarting from a conveniently close-by checkpoint and running over to the little side dungeon/basement that has about a 50% chance to be open. It takes no more than 10-15 seconds if it's not there, and maybe up to 25-30 if it is. That sounds very... boring. Guess I'm in the minority though considering how popular the game is. It reminds me of doing dailies in WoW and SWTOR. Just this repetitious grind to get another small step forward.
Then again I sat up for hours last night mining in Terraria. Hacking up little mounds of dirt and stone in hopes of finding some new ore or items. I honestly don't know why it's so damn fun but hours just disappear. I don't sit here and do it all day, hell I've rarely done it for more than an hour straight. Even so, I can just listen to talk radio or watch TV while I do it. But since it's so quick, I usually hop on that char (geared with about 230% extra gold and 200% magic find) and do some farming here and there when I need a little extra for the AH or am just waiting for an auction to end. Once you get the routine down, it requires zero thought or effort but grants some really decent rewards, including the occasional rare or even legendary item (even if it's shit it can be worth a decent amount on the AH).
Wowbagger_TIP wrote on Jul 17, 2012, 15:38: Drops and gold seem to be limited in the game due to farming going on. This is to protect the online economy, but makes the game terribly boring for those that don't want to use the AH/RMAH. Even if they do want to use them, the rampant inflation makes it a ridiculous grind to get enough gold to buy stuff. Seems like players lose either way. Yep, they GLOBALLY nerfed lootables including corpses and chests, as well as breakables such as vases and barrels, because of people farming them. Now they are worthless to everybody. |
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