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Diablo III Patched

The Diablo III Website announces a new automatic patch is now available for Diablo III to update Blizzard's action/RPG sequel to version 1.0.3.b. This is for the Americas, and users are warned this will interfere with cross-region play until all territories are in sync. Here are the patch notes:

Auction House

  • Bug Fixes
    • The "Bid" and "Buyout" buttons will now be correctly grayed-out in the confirmation window when attempting to purchase an item with insufficient gold

Bug Fixes

  • General
    • Fixed a bug where leaving a heavily-populated General chat channel would prevent players from rejoining any General chat channel until they logged out and logged back in
    • Fixed several tooltip-related bugs that were occurring when viewing items with 2 or more sockets in the auction house and profile pages
    • Fixed a rare crash with tutorials on item pickup

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54. Re: Diablo III Patched Jul 11, 2012, 09:31 Verno
In actuality you get punished for playing with other people unless their DPS can keep up with the increased mob health. It's a really silly design overall and was even worse when mobs did more damage (thank god they listened to reason on that one).

A post I agree with from the SA forums on Diablo 3 in general:

I really have to question why they don't put in some new doodads for maps or layouts for places. I think the replayability of this game would go up quite a bit if it didn't feel like every game was exactly the same. They do scheduled maintenance every week (for what? They never did that shit for D2 and half the time, I have no idea why the servers were taken down), and that seems like something that really wouldn't take THAT much time. Just add some more pieces for the map jigsaw every now and then and it'd feel a lot better.

I talked with a friend about randomness in D2, and came to the realization that act 5 really wasn't all that different from D3 as far as maps went. The outdoor areas were really limited in how random they could be, with just the inner parts of the maps being truly random in a lot of the cases, and the indoor areas were pretty random. The biggest difference was sometimes you were going up and to the left to get to the crystalline passage and sometimes you were going up and to the right. That's not really all that different from what we have with D3; however, just the changes in directions and alternative maps for the outdoor areas tricked me into believing that the act was more random than it really was. It doesn't seem like that would have taken THAT much time to add multiple layouts to the outdoor areas to give the illusion of randomness.

Also, when they went back in 1.09 (or whenever they did it) and added random monster types in hell A5, it really helped with the replayability of the act. I hope they do something like that in the D3 expansions -- bring back monster types from all over the game and random the shit out of those. They don't have to explain why there are suddenly snake guys and succubi in act 5 for inferno, they're just there.
Playing: XCOM 2, Diablo 3
Watching: American Crime, Regression
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