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KAOS Studios Postmortem

Gamasutra has a postmortem on the rise and fall of KAOS Studios, the developer formed by the team that created the Desert Combat modification for Battlefield 1942. An interesting element of the story is how the studios expansion resulted in hiring developers with more complete resumes than the managers they were working for and other hurdles they had to overcome to succeed in an increasingly competitive FPS genre.

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54. Re: KAOS Studios Postmortem Jul 9, 2012, 04:15 Kajetan
Jerykk wrote on Jul 9, 2012, 00:10:
I don't think Zynga's products really qualify as games. The only thing you do in them is grind. There's no actual gameplay. As such, Zynga's "games" aren't really representative of F2P games as a whole.
But they are. The vast majority of all F2P games are horrible time sinks and grinders, designed to force people to buy shortcuts. Just look at EAs attempts to cash in this market with browser games like "Lords of Ultima" or this C&C thingy. Fun for half an hour and then you hit a wall, waiting for ressources, waiting for "action points" or whatever you can buy in the ingame shop to speed things up.

Zynga is the epitome of F2P. Every F2P, which does NOT suck is the big exception which confirms the rule: F2P game are horrible time sinks to force the player into buying shortcuts. Thats the basic principle of the business model F2P, which most F2P games follow.

Sure, it can be done better. But that requires effort. Effort most F2P companies put only in graphics, because its easier to create nifty pictures than to invent a different business model.
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