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Guild Wars 2 Golden Rules

A new article on the ArenaNet Blog outlines "The Golden Rules" of Guild Wars 2, the upcoming MMORPG sequel, saying every aspect of the game has been touched and shaped by one or more of them. They go into detail on each of the following precepts:

  • Make the world come alive
  • Cooperation is key
  • Play the game, not the UI
  • Take risks
  • Do it well or donít do it at all
  • Respect the player

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29. Re: Guild Wars 2 Golden Rules Jul 5, 2012, 07:53 Squirmer
 
Zetler wrote on Jul 5, 2012, 07:22:
Some people are calling GW2 the savoir of the MMO industry, well if this is the savoir then please let the genre die. For all it's pretentious "nextgen" trappings GW2 is just a over streamlined and soulless theme park. There are times when I'm playing this game where I had to go make coffee or take out the trash out and my quests still got done thanks to a zerg of nameless Charrs.

Its as if someone determined that WoW was too "hardcore" because it required a pulse and a person to be in front of the computer. So they engineer a MMO in which an antisocial drooling simpleton can complete the content. Why even bother with the game then? Why not just streamline it some more by following the load screen with a choice of level cap tier rewards for your class and a link to the cash shop??

Well you definitely haven't played the game, because I can't imagine that someone who has would say something this silly.

But on the off chance you are that silly ... First of all, they weren't your quests. If you were AFK, any events that started around you were just things that happened in the world, regardless of your presence. And if you were AFK, you didn't get rewarded for them.

Some of the events are quite easy to complete sometimes, but some are very difficult. One of the most common complaints after the beta weekends, in fact, was that the content was very hard. It's not consistent, because it's hard to be consistent with so many variables in public events, but overall the difficulty was much higher than most other MMOs. It's simply wrong to say you coast through the game, which also suggests you haven't actually played it.

You sound like a WoW (or some other MMO) player feeling threatened by GW2. I don't see why. There are many games out there that have the traditional trinity system, the traditional quest hub system, the traditional solo content system. There are plenty of games that will satisfy you. But it's not a bad thing that GW2 is doing things differently, and an awful lot of people seem to agree.
 
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