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| [Jul 03, 2012, 11:13 am ET] - Share - Viewing Comments |
This document ( Adobe Acrobat format) outlines a legal ruing in the EU that seems to open the door for resale of digitally distributed software (thanks Joao). Here's a bit: Where the copyright holder makes available to his customer a copy – tangible or intangible – and at the same time concludes, in return form payment of a fee, a licence agreement granting the customer the right to use that copy for an unlimited period, that rightholder sells the copy to the customer and thus exhausts his exclusive distribution right. Such a transaction involves a transfer of the right of ownership of the copy. Therefore, even if the licence agreement prohibits a further transfer, the rightholder can no longer oppose the resale of that copy.
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| 36. |
Re: EU to Allow Digital Software Resales? |
Jul 3, 2012, 15:57 |
NKD |
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Draugr wrote on Jul 3, 2012, 15:21: I never buy used though, as it's nice to know at least SOME of that money is making it back to the people who actually made the game. Yup. Buying used, or even buying new but waiting 3 months to do so, does nothing to contribute to the first month sales numbers which are used to measure the success of a particular title or developer. That's just how it is. Your favorite studio could be canned for poor sales before you even get around to voting with your wallet.
People seem to envision this utopia where they can just buy super cheap digital used games that are indistinguishable from new games and then resell them whenever they want. Okay, great, sounds good right?
To those people I would ask: Where does the developer or publisher make their money in this utopia?
When a used copy literally becomes indistinguishable from new and is just as available, and is half the price, why buy five million copies from the publisher when you can just recycle 250,000 copies endlessly? Digital resale is the ultimate example of the problems posed by used software.
I can't think of any reason I'd ever buy a new title if I could just click the Used button on Steam, other than to try and support a developer I like. But most gamers don't give two shits about that. They just want the game at the cheapest possible price, even if none of that money goes to anyone who had a hand in creating the game.
necrosis wrote on Jul 3, 2012, 15:52: So it is perfectly OK for them to charge us more and more while removing features left and right? Dumbed down games that are shitty ports? Buggy as all hell at launch? $60 games on PC is bullshit and you know it. Woosh, the point went right over your head. Regardless of your opinions on the quality of the games, the cost to create them is higher than ever. Increasing costs must, at some point, be passed on to the consumer in some form or another. It's not even a complex economic model, it's simple math. |
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| If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction. |
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