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The Secret World Launches

Funcom announces the launch of The Secret World, focusing on the critical reaction meeting the conspiratorial MMORPG:

Funcom is thrilled to announce that the hugely anticipated modern-day massively multiplayer online game ‘The Secret World’ officially launched worldwide today. What many are calling one of the smoothest launches in MMO history actually started Friday last week when Early Access began, opening the doors to the online world of myths, legends and conspiracies for all pre-order customers to enjoy during the weekend. Launch happened smoothly and hordes of gamers have so far enjoyed ‘The Secret World’ and its fresh take on the MMO genre.

The first press reviews are starting to surface, and so far the reviews are very positive. Hyper Magazine has given the game a 9/10 score, saying “… this could be the most important MMO since ‘World of Warcraft’”. NowGamer awarded the game a 8.3 out of 10 score, praising the game’s excellent graphics saying the “… DirectX 11 visuals challenge the limits of what we’d credit an MMO as capable of achieving.” Other reviews hitting today include 5/6 from both VG and Dagbladet, two of the biggest mainstream newspapers in Scandinavia, as well as a 9/10 from PC Powerplay. Looking at the incredible number of comments on forums and social media channels, feedback from players has also been overwhelmingly positive so far. The game is receiving praise for breaking new grounds for the MMO genre, combining technical and gameplay innovation with superior high quality production values.

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34. Re: The Secret World Launches Jul 4, 2012, 08:37 Smooth Gravy
 
Well, I've been having a lot of fun with the game. Here sre some really cool things about this game.

  • It's a mature game. There are a lot of cut scenes and visuals that are definitely not intended for those under 18.

  • The skill point system is very cool. It's been mentioned before but I just have to reiterate how great it is. It's a theory crafters wet dream. There are so many combinations that it is a tad overwhelming at first.

  • Progression is done very well. I am currently questing in the 3rd zone and I am getting ability/skill points to spend at a pretty fast rate with the XP I'm getting. The way the system is, it costs more and more points to buy the higher level abilities/skills. What is really cool is that if you have a buddy start the game and you want to go quest with him without face rolling everything, you just pick two weapons that you haven't started spending points on and go quest with him. Since gaining points doesn't get any harder and the quests reset after 24ish hours, you can do all the same stuff with them while leveling new skills/abilites at the same rate as them.

  • The dungeons so far are really good. Our group is running the 3rd one now in Egypt and there is very little trash and a lot of boss fights. The mechanics are solid and it definitely takes a little while to learn them.
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