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Ghost Recon: Future Soldier PC Issues

The Ubisoft Forums and Steam Forums both have threads on issues with the just released PC edition of Tom Clancy's Ghost Recon: Future Soldier. There are mentions of screen resolution glitches and multiplayer connectivity issues, but the main complain seems to be from users having problems with WASD/mouse movement. For its part, here's what Ubisoft has to say about all this: "The team continues to work hard, improving the game experience, supporting the title and listening to the feedback. There are multiple updates planned over the life of the game and here is some additional information on to what exactly each type of update contains: http://ghost-recon.ubi.com/gr-portal...t=tcm:6-231-32. We'll try to keep you posted as much as possible regarding the future updates. See details for the day-one update here: http://forums.ubi.com/showthread.php...rmation-Forums." Thanks VG247.

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22. Re: Ghost Recon: Future Soldier PC Issues Jun 27, 2012, 16:45 Trevellian
 
Verno wrote on Jun 27, 2012, 15:52:
Aero wrote on Jun 27, 2012, 14:44:
So, other than that, is it any good? For some reason, largely due to boredom and some cash to burn, I decided I was going to buy either this or Spec Ops (knowing full well neither was going to be particularly good) and the couple reviews I read pushed me towards Spec Ops and it is so far, as I expected, good enough for me to play and have some fun with, but very thoroughly mediocre in the grand scheme of things.

There's a good bet I'll end up buying this one eventually too though, because there really isn't much in the way of upcoming action games for the PC until winter. It's just a question of how soon.

I haven't really read any reviews on it or been following the game either. I'm curious what any owners of the game have to say about how it measures up. Is it basically Call of Duty Recon or is there squad gameplay and such?

It's... Ghost of Duty. It has the big budget backdrops and action sequences of a Call of Duty campaign. But it still has the open endedness of a Ghost game where there are a few routes even in a smaller areas like a camp to decide how you want to tackle things. Some parts of missions require not sounding alarms so your only way to really tackle those areas are complete silence and not dropping a dead body next to a guy long enough for him to alert anyone (i.e. you can mark 4 targets, each squadmate takes 1, but if there is an extra 5th guy you still have time to tag him out before he can call for help if you're quick)

It also has the customizability of Ghost Recon's guns. I can't say there are anywhere near as many guns as say, the original R6 or Ghost Recon games. But there are plenty... 30ish? maybe. 5 or 6 of each Shotgun/SMG/LMG/Assault Rifle/Sniper Rifle/PDW/Pistol.... so maybe closer to 35? I guess that actually is a decent number.

The AI isn't your classic standard point and click RTS style squadmate placement. They are actually fairly intelligent and if you're marking targets that have to be taken down silently they will move into position in a way that keeps them hidden etc. They aren't retarded and don't run out into the open. In all fairness I've died far... far more times, than the AI squadmates have by doing stupid things myself. Fortunately they can rez you once or twice before you're completely dead.

All in all me and my buddies have been enjoying it COOP very much. It's a fun game.

Just a little Edit to add. It has a mode called Guerilla mode as well. Which is an objective based "Wave" mode with 50 waves. Where every 10 waves you have to secure a new HQ and defend it for the next 10 waves. You get "Wave Bonuses" every 5 waves, like maybe an airstrike or a helicopter to call in (Really not sure what they all are as we haven't put much time into it yet, trying to finish the campaign first) as well as supply drops between some waves to replenish claymores/grenades/possibly switch weapons. Seems fun so far.

This comment was edited on Jun 27, 2012, 17:07.
 
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