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| [Jun 26, 2012, 5:25 pm ET] - Share - Viewing Comments |
Blizzard announces a new patch is now live for Diablo III in the Americas, updating their action/RPG sequel to version 1.0.3a. The new version addresses several bugs and also reduces the amount of "wear-and-tear" damage to items by 50% (not to be confused with the 10% item endurance death penalty).
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Re: Diablo III Patch Reduces Item Wear |
Jun 27, 2012, 09:20 |
Verno |
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Theo wrote on Jun 27, 2012, 08:28: To be honest, as a life long D2 player (and d1 for that matter); i honestly think that most of the crying is from people "thought" that they were going to be in to the game for year to come; the truth is though they are just casual action RPG fans.
If a game gave you over 100 hours fun; regardless of long term appeal; it was proabably worth the money. Sure there are casuals who were only going to be playing for a few weeks regardless but theres plenty of diehard Diablo people who can't be bothered anymore either. The games actual replay value is quite a bit less than previous iterations due to a combination of factors - less interesting items, simplified gameplay mechanics, less uniques/sets/etc to collect, more linear gameplay and mapping, etc. It's simply not as deep or satisfying as Diablo 2 right now. Classes are more pigeonholed now which is leading to boredom in the later difficulties I think.
I am still playing - all tho now down to a few days a week (inf solidy on farm), still enjoying the game and dont mind the balance changes at all. my mate was bitching about repair cost, so we did a act1/2 run in inf. we made litterally well over 700k in gold - post repair bills. what. the. f. is the problem. That's not a lot of money considering the length of time it takes to run both of those acts, the GPH is low to moderate. |
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Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
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