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Scrolls Alpha Nears; Beta Plans Explained

The Scrolls Website announces Mojang's next game is approaching the closed alpha testing phase, also taking the opportunity to look ahead an explain how they envision beta testing to progress for their upcoming collectable card-style strategy game (thanks Videogamer.com). Word from Mojang cofounder Jakob Porser is this will be handled much like they did Minecraft:

We are rapidly approaching the closed alpha of Scrolls. Although this alpha version will be far from a feature complete version of the game, it will include multiplayer matches, single player matches vs AI and the Deck Builder, where you can build your decks out of the 100+ scrolls that currently exist in the game.

As we get closer to a stable build, we will stop the closed alpha, and move to an open beta, where you will be able to buy the game at a reduced price and with some added benefits (more about that later).

At that point, we will also look to include the single player world, where you can explore and do battle to earn new scrolls to your collection.

Keep in mind, that the beta will not be feature complete. We will still have a big bag of goodies that we plan to include over time, such as an auction house where you may buy or sell scrolls from each other and additional features in the world such as character customization, items, quests and so on. If youíre wondering why we would release a game thatís obviously not finished, the reason is simple: We want your feedback in good time to help us shape Scrolls to be the next big online Collectible Card Game!

So if youíre curious enough to pick up a copy of the game, please donít be shy. Hit the forums and help us out!

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4. Re: Scrolls Alpha Nears; Beta Plans Explained Jun 25, 2012, 10:46 Alamar
 
Mr. Tact wrote on Jun 25, 2012, 10:25:
Looks like a combination of Heroes of M&M and Magic: The Gathering to me...

I don't see any of HOMM in there... I assume you (and others) are saying that because it uses a hex grid (like thousands of other games heh)... But none of the video had any kind of unit control...

It looks, to me, like MTG... You have your summoned mobs, and when you have things attack, they're either blocked (by other mobs in that line), or they get to the back row (which in MTG is the player), which is a wall/fence...

As long as the battles are interesting (Etherlords) without too much stupid complexity (MTG), and the out-of-card-combat game is also fun; maybe even hex-terrain like (HOMM, Etherlords, Kings Bounty), I may have interest... You may have noticed, I liked Etherlords (II), and would like a sequel to that style.

Edit: Just read through the Game info page, and it looks less interesting now... So much for marketing hype... I'm not seeing anything new to the genre...

-Alamar

This comment was edited on Jun 25, 2012, 10:52.
 
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