Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Risen 2 Demo

The Steam page for Risen 2: Dark Waters now features a playable demo for Piranha Bytes' role-playing sequel (thanks Frans). Here's an outline of the game's pirate theme:

Set several years after the end of Risen, raging titans have devastated the world and pushed humanity to the brink of existence. Subsequently, monstrous creatures have risen from the watery depths of the sea and their attacks have brought all seafaring to a grinding halt. The hero, now a member of the Inquisition, is sent out to find out how to stop the chaos caused by these creatures from the deep. His quest begins with rumors that the pirates who frequent the southern islands are the only ones who know a way to get rid of the creatures once and for all and end their reign of terror.

With an all-new pirate-based theme, Risen 2: Dark Waters aims to combine the most loved classic RPG gameplay mechanics of the original Risen with a fresh theme and setting on a huge variety of themed island locales. A third-person role-playing game set in a dark and gritty universe, Risen 2: Dark Waters maintains the most immersive features of the original Risen, with multiple approaches to every challenge allowing players to shape the game world based on their own decisions. These choices will serve to unlock new paths, features and additional skills for the character. Together with a highly interactive environment and a full day/night-cycle affecting countless aspects of the game world, Risen 2 will be set in the most immersive RPG game world so far.

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

7. Re: Risen 2 Demo Jun 24, 2012, 22:42 Jerykk
 
These guys have always had a hard time with combat. I *still* can't actually use the "kick" feature in the game. For some reason it's assigned to the same button as jump, but there are onscreen prompts for when you're supposed to use it in battle, but every time (and I've put about 20 hours into the game), you just... jump.

You have to be locked onto a target if you want to kick. Hold RMB and then press Space.

As for the game's quality, I'd say it's pretty good if you enjoyed PB's previous games. If not, you definitely won't enjoy Risen 2. PB actually tries some new things. The equipment system has been greatly expanded and they've added skill checks during dialogue. I wish there were more of those but it's a good start. Some of the quests have multiple solutions too, which is a nice change. Again, I just wish there was more of that. After the patch that added dodging and the ability to block animal attacks, the combat is a lot less frustrating.

Compared to Gothic 1 and 2, Risen 2 has been simplified in some respects. Trading is much more user-friendly. Merchants have infinite gold and the value of items doesn't decrease based on how much quantity the merchant already has. To compensate, training is very expensive. I kinda wish they would just make it harder to get money and reduce the training costs accordingly but the end result would essentially be the same. Also, there's no mana. Instead, all special abilities are based on cooldowns. While this lets you use your abilities more often, I think it diminishes the long-term depth a bit. If you're patient enough, you can use your abilities infinitely during a fight, whereas with mana, you couldn't.

In regards to Jaguar's review, I think it's a bit harsh. Is it safe to assume that you either didn't play or enjoy Gothic 1 and 2? You criticize the presence of a soft lock and claim the game lacks depth as a result, but this isn't a shooter. The depth stems from the melee combat. Learning enemy attack behaviors, timing your blocks, dodges and attacks, managing your cooldowns and positioning your character to avoid being flanked... this is what requires skill and makes the combat interesting. If you try to button-mash your way to victory, you will die. That alone makes the combat more engrossing than the combat in Skyrim, Kingdoms of Amalur, etc.

This comment was edited on Jun 24, 2012, 22:57.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
Subject
Comment
     
 
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
 
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 
          Email me when this topic is updated.
 

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


footer

.. .. ..

Blue's News logo