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| [Jun 24, 2012, 2:30 pm ET] - Share - Viewing Comments |
Here's Valve's report of the 10 bestselling games on their Steam service for this past week:
- Sid Meier's Civilization V: Gods & Kings
- Arma II: Combined Operations
- Deus Ex: Collections
- Sins of a Solar Empire: Rebellion
- Call of Duty: Modern Warfare 3 Collection 2
- Max Payne 3
- The Elder Scrolls V" Skyrim
- Deus Ex: Human Revolutions
- Magic: The Gathering: Duels of the Planeswalkers 2013
- Torchlight II
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Re: Steam Top 10 |
Jun 25, 2012, 07:37 |
jimnms |
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There is one thing I miss from Civ IV, and that is the colony thing. Although I think to form a colony in IV the city/cities had to be on a separate continent. I remember in a Civ IV game I didn't have a resource I needed, but there was some on a small unclaimed island. I sent over a settler, made a city, turned it into a colony so I could get the resource without the negatives of an extra city to maintain.
I'm in a similar situation in my current Civ V G&K game. I just researched iron working which reveals iron on the map. As my luck goes, there is no iron in my borders. There is one source two blocks outside the border of my capitol, but it's too far out to buy the tiles and I don't think the borders will expand any farther. I want that iron, but it's in a shitty location and not worth putting a city there just to get it.
I had an idea for a unit like a settler, but instead of making a city it would put up a mining colony so that you can get resources from outside your borders in unclaimed territory without having to build a new city. It wouldn't have territory borders, but it would have a range around the colony that would let you mine/farm the resources in its range. The farther from your border, the more expensive to build and/or maintain. It also can't defend itself, so you would need to guard it from barbarians and other civs. |
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