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| [Jun 23, 2012, 3:09 pm ET] - Share - Viewing Comments |
The Kickstarter Page for Dead State announces DoubleBear Productions' upcoming zombie survival RPG has hit its goal of $150,000 with 12 days left in the fundraiser. They describe what will be done with additional funds if people continue to back the project. Thanks nin. Here's the outline: $180,000 - The Weapon Pack
$210k - New Areas (Military Base, Regional Airport, County Fair, Mall)
$240k - More Attack Animations, 2 New Allies, 2 New Shelter Upgrades.
$260k - More Character Creation Options, More Zombie Variety, Post-Release Game Modifiers
$300k - The City Area (High risk, high reward), 1 New Ally
$330k - Animals Added, Dog Allies Added
$360k - Mini-Expansion For Backers After Release (Adds military-grade weapons and zones of control)
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Re: Dead State Kickstarter Funded |
Jun 24, 2012, 10:17 |
Prez |
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Bet wrote on Jun 23, 2012, 19:49:
nin wrote on Jun 23, 2012, 19:01:
zombiefan wrote on Jun 23, 2012, 15:17: I guess it was only a matter of time before the DLC/nickel-and-diming mentality hit Kickstarter too. Yeah, who the fuck uses stretch goals?
Er, wait...
The entire post from the poster name down doesn't make sense. zombiefan bashing potentially good/great zombie game stretch goals adding more goodness/greatness. WTF? Noticed that myslef. I found it quite ironic too.
DLC has been around since the early 90's when it was routine for game developers to add content to their games via free downloadable updates. It just wasn't called DLC back then. I can see having an issue with paid DLC, as a lot of it is of dubious value to say the least, but that's not even remotely close to what's being done here.
Alpha Protocol had the best implementation of choice & consequence of any RPG. Yep. It was definitely criminally underrated in that regard, though perhaps understandable considering how undercooked the game was overall. |
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