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Diablo III 72 Hour Restrictions to Change

Two aspects of the up to 72-hour waiting period digitally purchased versions of Diablo III now undergo before full functionality are unintended, Blizzard tells Kotaku, and will be addressed "as soon as possible." The delay (which they say can be as short as one day) is to allow them to process credit card information before allowing unverified accounts the ability to buy and sell items and access areas of the game where commerce is conducted. But it is not intended to impede player's progress as it currently does. Here's word:

However, as an unintended consequence of these security measures, players who purchase the game digitally after patch 1.0.3 are temporarily being capped at level 13 and not able to proceed beyond Act I. We are working to correct this as soon as possible and will provide another update when we have more details to share.

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41. Re: Diablo III 72 Hour Restrictions to Change Jun 23, 2012, 00:43 MisterBenn
 
All the vitriolic noise, bad headlines and customer dissatisfaction in the world are short term and acceptable in the eyes of Blizzard. These days the only variables that they track are how much can you push the monetisation of this product, and how much will it detract from the monetisation of the next product. This was a record breaking release and if Diablo 4 were to be released in say 7 years time, millions will buy that too. There is literally no chance that inside Blizzard they are talking about this as a failure. They have chosen to fend off the backlash on a day by day basis and push on with the plan, and given that their aim is to maximise revenue, they are doing the correct thing and will succeed!

Having said that, this wriggling is quite fun to watch from the sidelines, it's a bit like a slow motion car crash!
 
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Playing: Path of Exile.
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