3DMARK DIRECTX 11 TECH DEMO In the trade town of Scarport, buildings cling to canyon walls above canals of lava and provide shelter from the toxic volcanic atmosphere. Gaudy neon signs flicker as steam rises from the molten rivers running beneath the town. A trader walks along ledges carved from the volcanic rock, smoke swirling around her flowing cloak. Her robotic sentinels keep watch, but what dangers lie hidden in the shadows?
The 3DMark DirectX 11 tech demo brings this scene to life with intelligent tessellation and advanced volumetric lighting using real-time light scattering. The visible particles and clouds of smoke in the scene react to other objects using fluid dynamics simulation. Post processing, ambient occlusion and various lens effects complete the look.
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It's like they try to spotlight a few particular effects to the detriment of the others. I agree, the 'human' walking (the intro description says a woman...or 'she' anyway, no necessarily human) looks extremely corny. Like the cloak they're wearing is made out of inflated rubber or maybe jello...no, Jabba the Hutts tail painted black?
You want a 'tech demo' to blow you away, go back to 1997 and watch the tech-demo-turned-sim X. Before it became a game, it was just a little tech demo, running on new Pentium200 rigs in Circuit City. I happened to see it one day and I'll never forget the feeling. My jaw was wide open for the entire 7 mins it played. From then on I vowed to get a machine that could run it adequately...and I did, several months later, roughly a year and a half before X came out as a space-sim, I was the proud owner of a P2/400 with 128mb of RAM and the kick-ass combo of a Rendition-based Diamond Stealth S220 and a 3dfx Voodoo2-based Diamond Monster 3D 2 video card combo of epic proportions. Life was good after that, life was good...*sigh*...so, uh, what were we talking about again?
'Now, we gave you a promise and we are bound by that promise and damn you for asking for it! And damn me for agreeing to it! And damn all of us to hell, because that is exactly where we're going!'