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| [Jun 21, 2012, 1:07 pm ET] - Share - Viewing Comments |
The ArenaNet Blog announces plans to stress test the servers for Guild Wars 2 next Wednesday, and invites all those who have participated in previous beta events or pre-purchased the game to participate: We were very pleased with how our servers performed during our second Beta Weekend Event, but we want to gather additional data on how they operate under load before the next one.
That’s where you come in.
All players who have pre-purchased Guild Wars 2 are invited to participate in our upcoming stress test. This four-hour test event will run on Wednesday, June 27th, from 10 a.m. to 2 p.m. PDT (GMT-7).
We won’t wipe characters for this event, so if you played in our previous betas, you can pick up right where you left off. All we need you to do is log in and have fun—leave the stress to us!
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Re: Guild Wars 2 Stress Test Next Week |
Jun 22, 2012, 17:21 |
Yifes |
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Titus wrote on Jun 22, 2012, 05:20: For a game that's only the price of the box, no subscriptions, I already have had the 20 hours of fun most SP games offer in two beta weekends alone.
It's much more condensed fun than most MMO's, since content doesn't need to be drawn out to keep subscriptions flowing. I'd say it is on par with good SP / MP games. There's literally NO down and travel time, the action is always going, be it SP / coop questing, match PvP and open world conquest. I've been playing for the last 2 BWEs, and while it's a decent game, it's really missing something for me. The game just feels like too much mindless zerging. For every dynamic event you do, it seems like you're running with a gang of people killing everything that moves until things die and its time for the mob to move on next event in the chain.
It's like that for the WvW too, zerging down one keep after another until your group dissipates or you run into an even bigger zerg from an opposing realm.
Anyways, it's still beta, and the game will hopefully get better with some more polish and server population settles down a bit. |
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