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Legend of Grimrock Editor and Follow-up Plans

The Legend of Grimrock Website has an update on what's up at Almost Human as the work on post-release support for their dungeon-crawler. They mention the developers' lives have been made easier by the acquisition of proper rigs, and talks of how pleasantly surprised they are at the game's success, which is allowing them the luxury of some time to sort out what their next project will be, a process that brought them back to where they started: "It took us some time to evaluate these but in the end we realized that building our own games is the reason why we are here and the success of Grimrock tells us that it is a good reason. So we’re committed to keep working on Grimrock and see where that road leads us. The exact form, whether it be an expansion, a full blown sequel or even something completely different, is still undecided. Frankly, we were a bit exhausted with the whole concept of grid-based games after working so intensely for a year but as some time has passed we now think that we have more to give to this genre." In the meantime they continue to work on the editor, and there's a progress report on that as well.

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17. Re: Legend of Grimrock Editor and Follow-up Plans Jun 20, 2012, 15:25 jacobvandy
 
I did finish it... Overall was very cool, lots of puzzles and hidden areas/loot to find. However the combat was quite tedious, and in the latter sections of the game enemies constantly respawn and don't give you the freedom to just hang around and explore the nooks and crannies of exponentially more complex areas. Couldn't really find secrets at that point unless you stumbled upon them, so I knew I was missing things in practically being forced to move on, which really irked me.  
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