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Legend of Grimrock Editor and Follow-up Plans

The Legend of Grimrock Website has an update on what's up at Almost Human as the work on post-release support for their dungeon-crawler. They mention the developers' lives have been made easier by the acquisition of proper rigs, and talks of how pleasantly surprised they are at the game's success, which is allowing them the luxury of some time to sort out what their next project will be, a process that brought them back to where they started: "It took us some time to evaluate these but in the end we realized that building our own games is the reason why we are here and the success of Grimrock tells us that it is a good reason. So we’re committed to keep working on Grimrock and see where that road leads us. The exact form, whether it be an expansion, a full blown sequel or even something completely different, is still undecided. Frankly, we were a bit exhausted with the whole concept of grid-based games after working so intensely for a year but as some time has passed we now think that we have more to give to this genre." In the meantime they continue to work on the editor, and there's a progress report on that as well.

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15. Re: Legend of Grimrock Editor and Follow-up Plans Jun 20, 2012, 15:21 Beamer
 
jimnms wrote on Jun 20, 2012, 15:16:
Orogogus wrote on Jun 20, 2012, 12:48:
jimnms wrote on Jun 20, 2012, 12:44:
I liked it too, and I also need to finish it. I got stuck, took a break hoping I'd come back fresh and feel like an idiot when I find out what I missed.

I like that it's a modern version of games like Eye of the Beholder, etc., but I'd like to see a blend of LoG with roguelike elements, ie. random dungeons, permadeath (optional).

That was Dungeon Hack, made with the Eye of the Beholder II engine. Permadeath would feel kind of weird with a party-based game, though.

I think it could work. Like in Dungeons of Dredmor, have it an option and remove the ability to save/load with it on. If a party member dies, it's permanent. After all party members die, it's game over, save deleted.

While I get the hardcore mode, like Diablo, I still prefer it in a rogue-like game that is short and played in one session.

I used to keep a running list of ways I died in Nethack:
- wearing a blindfold to use my telepathy to hunt down a cockatrice and a kobold wizard, having my gauntlets exploded when the kobold read a scroll of destroy armor at me, killing them both, feeling around on the ground for the cockatrice's corpse so i could stone things with it and getting instantly petrified because i touched it when my gloves were off

- choking to death trying to eat The Largest Giant

- disintegrated by god for committing heresy

- casting genocide on my own race

- killed by my own ghost

- polymorph trap turned me into a water-breathing creature, nowhere near water



I need to start playing again!
 
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