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Civilization V: Gods & Kings Diary

A new video developer's diary for Civilization V: Gods & Kings shows off Firaxis' upcoming turn-based strategy expansion, offering a new behind-the-scenes diary to show off the project before its release tomorrow. The clip features producer Dennis Shirk and lead designer Ed Beach "as they take a deeper dive into the rebuilt game systems in Gods & Kings, including the new religion, espionage, combat, and naval systems."

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7. Re: Civilization V: Gods & Kings Diary Jun 18, 2012, 21:09 Yosemite Sam
Crustacean Soup wrote on Jun 18, 2012, 15:30:
Yosemite Sam wrote on Jun 18, 2012, 14:38:
the management system is far to simplified, the game sucks.
Just curious: what's simplified that you don't like? They got rid of health and per-city happyness, but per-empire happyness and building maintenance lead to an interesting juggling act. Are you referring to that, or something else?

What I dont like is pretty much the entire game from the top down is simplified. The complexity of Civ4 is what keeps me going back for yet another game. You say the juggling act between happy and cash is interesting, its so simple a ten year old could understand it. Getting your shit together in Civ4 on the other hand is far more complex and that to me is interesting.

I'm curious about this as well because the happiness stuff can get insane very quickly. You go to war and you don't have a ton of happiness you'll find yourself getting screwed once your empire is really unhappy. -33% to combat strength and suddenly that slight advantage is gone and your only chance is to stand on defense until you can settle those cities down.

How does it get insane quickly? Theres nothing to it, unhappy people stops growth which in turn stops people from becoming unhappy, its unbelievably simple. Being at war doesnt even effect happiness, unlike civ4, and settle what citys down? Its global, simple. Now in Civ4 you get in a protracted war and shit really starts to hit the fan, your citys start to go to pieces and that dominoes throughout your whole empire.

What Civ5 did right. Hex grid. GFX. City expansion, IE how it uses tiles. The combat system (except the AI is retarded which makes it a wash) Id really like to get rid of the stacks of doom, but at least its more challenging then the mental AI in Civ5. Everything else about Civ5 is a major step backwards, for simplicity, in an attempt at a larger audience... which I really dont see, people who want a simple no thinking game arnt going to play Civ regardless of how easy it is.
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