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The Old Republic Lead Designer: "We Are Looking At Free-to-Play"

BioWare's Emmanuel Lusinchi, lead designer on Star Wars: The Old Republic, tells gamesTM that the quality of some competing MMOGs is more of a factor than how they are free-to-play as something that has caused them to rethink their approach to their MMORPG. Along the way, he does admit that they are "looking at" F2P: "The MMO market is very dynamic and we need to be dynamic as well," he says. "Unless people are happy with what they have, they are constantly demanding updates, new modes and situations. So we are looking at free-to-play but I canít tell you in much detail. We have to be flexible and adapt to what is going on."

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63. Re: The Old Republic Lead Designer: Jun 15, 2012, 15:58 Flatline
 
Tumbler wrote on Jun 15, 2012, 00:15:
I think TOR could do well with a Free to play option. The pvp combat was pretty fun, I enjoyed playing huttball. The SP content...well it's just not that good. The flashpoints might be fun, I wouldn't know, I never got to play them because it was always too hard to find a group. If they simply offered a queue system like the pvp side has I think that could be something to at least check out.

The writing for SP was *highly* uneven. I found the Smuggler's story to be... juvenile for example.

Republic soldier was boring, and I never played a jedi so I couldn't tell you what was up with those storylines. Sith... I barely got into that storyline, I think I was a sith interrogator and it was starting to get a little interesting, but I quit around level 15.

On the other hand, shy of one or two moments early on, the Imperial Agent storyline was almost non-stop awesome straight through to the end. I actually *enjoyed* playing through that storyline. It was generally well written, with some great twists and side plots, and was a high point for me. Sadly, it was my first character, so all the other story lines felt like the volume was turned down.
 
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