Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

The Old Republic Lead Designer: "We Are Looking At Free-to-Play"

BioWare's Emmanuel Lusinchi, lead designer on Star Wars: The Old Republic, tells gamesTM that the quality of some competing MMOGs is more of a factor than how they are free-to-play as something that has caused them to rethink their approach to their MMORPG. Along the way, he does admit that they are "looking at" F2P: "The MMO market is very dynamic and we need to be dynamic as well," he says. "Unless people are happy with what they have, they are constantly demanding updates, new modes and situations. So we are looking at free-to-play but I canít tell you in much detail. We have to be flexible and adapt to what is going on."

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

63. Re: The Old Republic Lead Designer: Jun 15, 2012, 15:58 Flatline
Tumbler wrote on Jun 15, 2012, 00:15:
I think TOR could do well with a Free to play option. The pvp combat was pretty fun, I enjoyed playing huttball. The SP content...well it's just not that good. The flashpoints might be fun, I wouldn't know, I never got to play them because it was always too hard to find a group. If they simply offered a queue system like the pvp side has I think that could be something to at least check out.

The writing for SP was *highly* uneven. I found the Smuggler's story to be... juvenile for example.

Republic soldier was boring, and I never played a jedi so I couldn't tell you what was up with those storylines. Sith... I barely got into that storyline, I think I was a sith interrogator and it was starting to get a little interesting, but I quit around level 15.

On the other hand, shy of one or two moments early on, the Imperial Agent storyline was almost non-stop awesome straight through to the end. I actually *enjoyed* playing through that storyline. It was generally well written, with some great twists and side plots, and was a high point for me. Sadly, it was my first character, so all the other story lines felt like the volume was turned down.
Reply Quote Edit Delete Report
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
          Email me when this topic is updated.

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


Blue's News logo