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The Old Republic Lead Designer: "We Are Looking At Free-to-Play"

BioWare's Emmanuel Lusinchi, lead designer on Star Wars: The Old Republic, tells gamesTM that the quality of some competing MMOGs is more of a factor than how they are free-to-play as something that has caused them to rethink their approach to their MMORPG. Along the way, he does admit that they are "looking at" F2P: "The MMO market is very dynamic and we need to be dynamic as well," he says. "Unless people are happy with what they have, they are constantly demanding updates, new modes and situations. So we are looking at free-to-play but I canít tell you in much detail. We have to be flexible and adapt to what is going on."

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52. Re: The Old Republic Lead Designer: Jun 15, 2012, 09:33 Jonny
 
wtf_man wrote on Jun 15, 2012, 09:18:
Blackhawk wrote on Jun 15, 2012, 09:14:
wtf_man wrote on Jun 15, 2012, 09:06:
Tons of content, yes... but those things??? Sorry, I disagree. Wow bored the shit out of me within the first few levels... and I stuck it out through the mid levels.

You only stuck it out through the mid levels, and yet you speak authoritatively about its content and depth?

Yeah... I suppose a couple months of being bored to death isn't enough time to make a judgement, or form an opinion, about a game's content and depth. Rolleyes

That just means you didn't enjoy it, it doesn't say a thing about it's depth or complexity since you missed a good 90% of the game.

That said, when I first tried WoW I quit by level 40 as well, because a couple of months of dragging around on foot doing mindless shitty grind quests bored the hell out of me too. It's only been since the "casualisation" and "ez-mode" that's so horrified the hardcore MMO player that I tried it again and started to enjoy it.
 
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