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Wasteland 2 Design Document

The now-complete Kickstarter Campaign for Wasteland 2 now offers a design document for inXile entertainment's upcoming post-apocalyptic RPG sequel (thanks nin and Dev). Here's word:

I can't imagine a better way for Wasteland 2 to be created. We have your trust and a symbiotic relationship that will have us learn from each other. We are not afraid of the transparency of our process and thinking and intend to share it along the way. Our detailed reasoning of our choice of the Unity engine is just one example.

Today we are publishing our vision document for Wasteland 2 which details the sensibilities of the game itself. The ideas in this document come from things that worked in Wasteland 1 and are expected, things I have communicated previously, and suggestions/opinions from the fan boards.

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17. Re: Wasteland 2 Design Document Jun 13, 2012, 03:58 Dev
netnerd85 wrote on Jun 13, 2012, 01:37:
It took 2 months to come up with that...
Yes, I'm sure they had absolutely nothing else to do, and didn't do a thing other than that. Such as getting the actual money, prepping the physical rewards, hiring more people.

That bit on the kickstarter update that goes along with this that says
"The progress on Wasteland 2 continues on at a healthy rate."
That bit means nothing.

Oh and researching and deciding on a game engine. Believe it or not, on a project like this that is starting up, it actually makes sense to wait until the kickstart is over and you can see the scale of funding, to make the final decision on the engine. And it could also be that they also have been working on a full design document internally, but the vision document is as much of it as they want to show the public. They may not be ready to talk about other things they've been working on, such as character specifics.

If you want a blow by blow with complete transparency project, that would be double fine's project. With wasteland 2 sounds more like they are giving us summaries. Detailed ones, but summaries.
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