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Diablo III Asia Downtime to Remove Duped Items

This forum post on the Chinese Diablo III website indicates that Blizzard's action/RPG is offline in Asia as they deal with duplicate items. They say (translated) "less than 0.01% of the items have been copied," though according to Blend Games, "the Asian virtual marketplace in Diablo III has become ostensibly flooded with duplicate items and hyper-inflation." Here is Google Translate's rough machine interpretation of Blizzard's Chinese statement:

First of all, we are deeply grateful to you for your patience waiting for the development team during this maintenance time in order to restore the service as a whole.

On June 10, our development team has found some error on the stored items in the database, these errors represent a very small part of the items can not be normal trading or selling. This error caused all less than 0.01% of the items have been copied, the majority of players and is not affected by this problem, but the database before removing these duplicated items, is unable to maintain stable. Therefore, we carried out the maintenance of the server, and perform the necessary operations to fix this problem. The development team is currently working to make the server able to resume service as soon as possible.

All original items and their reproductions will be removed from the database, follow-up, we will tell the exact time of maintenance completed, but currently estimated Server recovery services some time in the afternoon of June 11, 8 pm (Taiwan time).

We have also noted that part of the players during a short period of the game after the break and suffered back problems. This issue follow-up will be further instructions.Note: to restore service postponed to 20:00

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30. Re: Diablo III Asia Downtime to Remove Duped Items Jun 12, 2012, 00:00 eunichron
 
Kosumo wrote on Jun 11, 2012, 23:30:
There will always be cheating thought

And that's the kicker. There will always be cheating, there will always be hackers, there will always be exploiters. It doesn't matter what kind of DRM, connectivity requirement, or whatever developers try to implement, there will always be someone trying to break their shit. That doesn't mean they shouldn't try, but the only thing they can conceivably do is be reactive in a timely manner, which Blizzard is doing. I don't mind Blizzard's always on requirement, because I haven't had any issues with it, but anyone who thought that it would be a 100% unbreakable system was naive.


Sepharo wrote on Jun 11, 2012, 23:59:
Yeah there were hardcore ladders and quick informal PvP duels but did people care that others duped items? How did it affect them? Honest question since I did't play online much except a few times with friends and usually lanning anyway.

People who actively participated in the game economy did. A lot of people seem to not remember, but for a little while there was quite a few items being sold in Diablo 2 through Ebay for real money. I think along with EverQuest, Diablo 2 was one of the first games that had a fairly substantial real money market associated with it, which is a huge reason why Blizzard decided to go with the RMAH.
 
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