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Diablo III Asia Downtime to Remove Duped Items

This forum post on the Chinese Diablo III website indicates that Blizzard's action/RPG is offline in Asia as they deal with duplicate items. They say (translated) "less than 0.01% of the items have been copied," though according to Blend Games, "the Asian virtual marketplace in Diablo III has become ostensibly flooded with duplicate items and hyper-inflation." Here is Google Translate's rough machine interpretation of Blizzard's Chinese statement:

First of all, we are deeply grateful to you for your patience waiting for the development team during this maintenance time in order to restore the service as a whole.

On June 10, our development team has found some error on the stored items in the database, these errors represent a very small part of the items can not be normal trading or selling. This error caused all less than 0.01% of the items have been copied, the majority of players and is not affected by this problem, but the database before removing these duplicated items, is unable to maintain stable. Therefore, we carried out the maintenance of the server, and perform the necessary operations to fix this problem. The development team is currently working to make the server able to resume service as soon as possible.

All original items and their reproductions will be removed from the database, follow-up, we will tell the exact time of maintenance completed, but currently estimated Server recovery services some time in the afternoon of June 11, 8 pm (Taiwan time).

We have also noted that part of the players during a short period of the game after the break and suffered back problems. This issue follow-up will be further instructions.Note: to restore service postponed to 20:00

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29. Re: Diablo III Asia Downtime to Remove Duped Items Jun 11, 2012, 23:59 Sepharo
Kosumo wrote on Jun 11, 2012, 23:30:
Well to me, the proof will be in what they do, not what has happened.

If the fact that it is all ways on DRM/Single-player means that they have good data recording and can tell what is a dupe item and what is a ilget (true) item due to them generating all real items server side and they can manage what as happened, then anit that better than un-controlled item duping?

I just wish to ask those who are against the all ways on DRM, what would they have done to help keep the intergrty (lack of cheating) in an AAA (i hate that term) title that was design to be played online in co-op?

Cheating wreck a lot of online gaming and I'm happy that people are making an effort to combat it.

There will always be cheating thought.

Anyone got any answers to cheating other than always on?

No auction houses RM or not. Simple offline single player and online coop modes with friends. You won't get rid of cheating, but who are you cheating? If people want to cheat in a PvE game with their friends... big deal I guess. The cheating only affects other players through the AH when it raises the prices, right? Honestly I'm not sure what cheating in D2 entailed... Yeah there were hardcore ladders and quick informal PvP duels but did people care that others duped items? How did it affect them? Honest question since I did't play online much except a few times with friends and usually lanning anyway.
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