Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Tribes: Ascend Accelerate Patch This Week

Hi-Rez Studios announces Accelerate, which is the name of the June update for Tribes: Ascend, saying this will come to the multiplayer shooter. This trailer introduces the update, which takes its name for how it accelerates the player's progress in unlocking new weapons and other perks in the game. Speaking of which, the update also will include 27 new weapon variants and what they are calling "the most comprehensive set of balance changes to date" This is all followed by this trailer announcing Tribes Paper Kraft, some sort of wacky offline riff on the game, promising this offers the chance to win prizes, "and, uh, eSports?"

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

20. Re: Tribes: Ascend Accelerate Patch This Week Jun 12, 2012, 05:19 Flatline
Jerykk wrote on Jun 12, 2012, 01:41:
I'm not sure how much Tribes you played if you thought the chaingun was just a puny finishing weapon. Practically every chaser in T1 relied on the CG for chasing. Really skilled players could mow down opponents at any range. I'm basing this on a few years of experience playing T1 Base competitively on the OGL and TWL ladders. I didn't play any of the mods like Shifter.

Check out this video (at 3:50 & 5:23) for an example of how effective the CG was in skilled hands:

As for the rapid-fire weapons in T:A, I guess you do have to lead a bit if the target is far away. Not as much as in T1, though.

Pretty much. The Chaingun was pretty good at other things, like killing soft targets (solar panels and generators and inventory stations) while saving ammo. Inside the base they were pretty useful too.

One thing I noticed is missing, and I mean *really* missing from T:A are the unbelievably good snipers. When I first discovered Tribes, a friend and I would set up at opposite sides of the map and coordinate incoming enemies. Two *really* good snipers could lock down an entire map without a coordinated offense, headshotting the lights, two-shotting the mediums, and I think 3 or 4 shotting the heavies.

I moved on to other things in my Tribes days but I never forgot the frustration of having a laser bolt come out of the blue and fry my ass.
Reply Quote Edit Delete Report
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
          Email me when this topic is updated.

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


Blue's News logo