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Diablo III Item Duping Hotfixed? RMAH to Require Authenticator

An article on Blend Games contains a video they say demonstrates that item duping was possible in Diablo III before a hotfix addressed this. All the clip demonstrated for me is my inability to understand foreign languages, but this post explains how this took advantage of the game's checkpoint system to craft items at the cost of no resources, hopefully a moot point now that its fixed. They use this incident to once again question the game's inconvenient always-on DRM. They also discuss how Blizzard is handling account rollbacks in cases where accounts are compromised, taking issue with account security as the launch of the real-money auction house for the action/RPG sequel nears. Speaking of which, this post (thanks nin via Kotaku) notes that Blizzard has changed the terms of service for Diablo III to require the use of their authenticator for real-money transactions:

Starting today, in order to add to your Balance, players will be required to have a Authenticator or Mobile Authenticator attached to their account. For clarity, this means you’ll need to have an Authenticator to add to your balance via Account Management or to send the proceeds of your real-money auction house sales to your Balance.

Please note that players who previously added Balance to their account prior to this change will be able to use it to make eligible purchases on and in the auction house without attaching an Authenticator. However, an Authenticator will be required to add to your balance in the future, as explained above.

While we understand that this creates an extra step for players during the login process, we believe this added layer of account protection will help foster a safer auction house environment for all of our players.

You can learn more about the Authenticator, Mobile Authenticator, and other account security information by clicking here.

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106. Re: Diablo III Item Duping Hotfixed? RMAH to Require Authenticator Jun 12, 2012, 03:13 Dev
AngelicPenguin wrote on Jun 12, 2012, 00:31:
Other than launch day, I don't know what sort of inconveniences you are talking about. I come home, click play game, and kill stuff for a while.

You mentioned "mountains of bullshit", "a lot of inconvenience", "a lot of crap" which I just don't see and virtually every one of my gaming friends is playing this game and no one is having any issues. Maybe some specifics would help, I dunno.
You don't play much (or you don't play at varied times) if launch day is the the only time you've had issues. Also, I'm guessing you and none of your friends play hardcore, there was that massive blizzard caused lag spike the other day that basically perma killed everyone playing hardcore at the time.

Not only that, they've had issues with the game being down for maintenance for nearly a whole day, and thats after launch. That prevents me from playing "single player" which isn't fun. Today they just announced a 3 hour down time for the game. If its anything like past announcements it will end up being 5 or 8 hours.

Also, the commodities part of AH was down for a couple weeks, which hinders things like getting good gems for socketed gear. I've seen other issues too (and not on launch day), and I don't have nearly as much time in the game as some people. The full game functionality hasn't been enabled (and I won't count the RMAH since they announced before game's release it wouldn't be enabled for a while) for probably 50% of the game's life. A 50% full functionality uptime is pretty horrible.

This comment was edited on Jun 12, 2012, 05:39.
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