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| [Jun 09, 2012, 5:19 pm ET] - Share - Viewing Comments |
An interview on the Armchair General talks with Dean ‘Rocket’ Hall, creator of the DayZ Mod for Arma 2 that's caused a sensation since its release. He describes how his background in the New Zealand Air Force helped him with the project, and discusses a little of what the future hold for the project.
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| 33. |
Re: DayZ Interview |
Jun 11, 2012, 05:22 |
CommunistHamster |
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It surprised me how little effort developers put into stopping griefers. I remember in BF1942 getting more annoyed at Dice than the teamkillers themselves, because dealing with them would be so easy. Killed a team-mate? Your next respawn is delayed one deployment cycle. Killed two team-mates? That's two cycles, or a minute IIRC. That gives legitimate players an incentive to be a bit more careful and gives griefing players a whole bucket full of frustration - a taste of their own medicine. That's how they handled it, yeah. I think tk'ing put 30 or 60 seconds on your respawn timer.
There used to be a bandit system in dayz but rocket took it out, since it gamified trust too much. On balance I think it should be restored.
. I don't have long play sessions so I have never teamed up with anyone else Yeah, arma 2 is one game you really need to play for hours at a time, it's pretty inherent in its nature and I can't think of any way to change it. |
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