|
|
 |
| [Jun 09, 2012, 5:19 pm ET] - Share - Viewing Comments |
An interview on the Armchair General talks with Dean ‘Rocket’ Hall, creator of the DayZ Mod for Arma 2 that's caused a sensation since its release. He describes how his background in the New Zealand Air Force helped him with the project, and discusses a little of what the future hold for the project.
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 21. |
Re: DayZ Interview |
Jun 10, 2012, 10:14 |
CommunistHamster |
|
|
I've enjoyed what I've played of dayz so far. Chernarus is very big, even for 50 people. The mod really shows the limitations of arma 2's handling of close-quarters stuff, I guess, but it's pretty good nonetheless.
Cooperating with people you've just met is more fun (and safer) than lone-wolfing it. I haven't played enough to get killed by another player yet. Part of the problem is that you can't lower your sidearm, so looking at someone (for the 90% of people without trackir) = aiming at them. Hand-gestures help for distance communicating, like salute. There's another mod that adds more, (sam_handgestures I think), which should probably be incorporated.
Sneaking through mogilevka to scavenge supplies and someone drives past in a repaired car. The noise alerted every zombie in town and they ran towards him, thankfully missing my hiding spot, so I was able to scavenge in peace and all the zombies ended up 500 meters away from town chasing after the car till they lost interest.
Then the server crashed.
I think with more work it'll be amazing.
This comment was edited on Jun 10, 2012, 10:22. |
|
|
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.