This Unreal Engine 4 E3 2012 Demo shows off the capabilities of the next version of Epic's game engine. The clip shows off advanced lighting, particle and liquid worthy of a Hollywood production (thanks Tony!!!). This clip (thanks Ant) features Alan Willard showing off the engine and what's new.
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theyarecomingforyou wrote on Jun 9, 2012, 16:46: I want developers to really go back to basics and assess why things are done in a particular way. Some of that needs to be done on a game-by-game basis but much should be built into the core engine. I liked Far Cry 2 because it had a completely different take on the traditional health system and implemented a dynamic fire system; Mirror's Edge because you could traverse terrain in a much more fluid manner; STALKER because it implemented dynamic and compelling weather systems, etc. And WatchDogs excites me not because of graphical advancements but because of the focus on mannerisms, environmental detail (blowing cans, etc), immersion (interactions with NPCs), etc.
You are completely right. Epic's engine looks nice, but that's about it. I think rather than using the term 'Realism'; probably 'Immersion' is more appropriate (as you say - proper physics, body awareness, realtime environmental decals etc). Had a dig around YouTube and it would seem that Crytek are certainly moving in that direction: