This Unreal Engine 4 E3 2012 Demo shows off the capabilities of the next version of Epic's game engine. The clip shows off advanced lighting, particle and liquid worthy of a Hollywood production (thanks Tony!!!). This clip (thanks Ant) features Alan Willard showing off the engine and what's new.
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theyarecomingforyou wrote on Jun 8, 2012, 22:09: As always it comes down to how well developers implement such technology into games. There were some decent effects in there but does it address some of the most important limitations we see in games? Have they improved lip-syncing? Is AI able to anything more than simply running back and forth? Will enemies bleed out in a realistic way when you shoot or kill them? When characters reload or change weapon will the clips and weapons still appear out of nowhere? Are character animations still canned or responsive to items on the ground; can an impact knock the player off balance without being a canned sequence? Can a character put on or take off an item of clothing like a shirt? If you look down at your feet will you still spin on the spot when you turn? It's great that environments and characters look better but it seems that some significant aspects of game / engine design are being left behind, forgotten.
says the guy with a 2d mario avatar.
if you're such a fan of the latest technology and latest effects, why dont you have a 3d mario avatar at least?
i would have to assume that no one cares about all that stuff you just mentioned, except you and a few others perhaps.
some games made in the 90s are still the best to date, still being played to date, and they dont have any of that stuff you mentioned. what does that tell you?