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Ships Ahoy - Max Payne 3

Rockstar announces that the Windows edition of Max Payne 3 is now available, offering the latest installment in this noir-inspired third-person shooter sequel. Here's word:

To celebrate the international launch of Max Payne 3 for PC, check out the new Official PC Launch Trailer, comprised entirely of footage from the PC version.

Developed in parallel with the game's console versions, the PC version of Max Payne 3 supports a number of advanced graphics options, scalable high-resolution textures and character models, DirectX11 features, multi-monitor support and 3D.

Featuring cutting edge shooting mechanics for precision gunplay, advanced new Bullet Time® and Shootdodge™ effects, full integration of Natural Motion's Euphoria® Character Behavior system for lifelike movement and a dark and twisted story, Max Payne 3 is a seamless, highly detailed, cinematic experience.

See system specs, screens and additional Max Payne 3 PC info at www.rockstargames.com/maxpayne3/pc.

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39. Re: Ships Ahoy - Max Payne 3 Jun 3, 2012, 02:59 Flatline
 
Sepharo wrote on Jun 2, 2012, 23:37:
Weapons switch in and out of your hand based on the cutscene. Rockstar decided to go with a realistic weapon holding approach so in cutscenes where you need to grab a chain, open a door, hold someones hand you go back to a single handed weapon... same reason you drop your 2 handed if you decide to go akimbo.

I'm perfectly fine dropping the rifle to go akimbo.

However, I don't need to pull a pistol out to open a door, and once I open said door, I don't need to keep my pistol out. I'm perfectly fine in real life with holding a rifle and manipulating something with my other and. I don't need to draw another weapon.

And really, even if that happened, at least switch me up as I slow-motion back in control of Max.

Another minor gripe: I can never tell when the f*cking cut scenes end. They usually dump you, ten feet from cover, in front of half a dozen guys *already* shooting at you, before you gain mouse control. One death actually happened at the end of a cutscene before I had control of the mouse. I mean yeah I was practically dead, but apparently there's a delay between "cutscene" and "you have control over Max".

It's just... little sh*t like that. Enemies don't have nearly the shot spread that I have, so they're surgeons with their guns, they spawn on you in the cheesiest situations, and I think I've had full bullet time maybe twice in the game (aside from when the game auto-fills your bullet time) because it builds so slow.

I'm not done yet, and maybe I'll change my mind before the end, but I'll give it a solid 8/10 as a third person shooter, it's brutal and a *lot* of fun when you're in the groove, but as a max payne sequel, it's like a 4/10. Remedy fixed a lot of the problems with MP in MP2, and Rockstar has reintroduced some of those back into MP3 for reasons I don't get.
 
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