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Diablo III Patched

The Diablo III Website announces a new version 1.0.2a patch is now live for the action/RPG sequel. This includes updated tooltips for fixes in the recent hotfix and a couple of reduced rewards for replaying a couple of quests. The Patches Scrolls has a manual edition of the patch for those having problems with the automatic update. Here are the patch notes:

General

  • Tooltips for the following class abilities have been updated to reflect changes made in patch 1.0.2 and previous hotfixes:
    • Demon Hunter
      • Smoke Screen (Skill Rune Lingering Fog)
    • Monk
      • Fists of Thunder (Skill Rune Quickening)
      • Mantra of Healing (Skill Rune Boon of Inspiration)
    • Wizard
      • Energy Armor (Skill Rune Force Armor)
  • Nigel Cutthroat has recently fallen on hard times and will now drop lower quality items when slain
  • Gold and quest experience rewards for replaying "Heart of Sin: Get the Soul of Azmodan" have been reduced
  • Gold and quest experience rewards for replaying "Heart of Sin: Go to the Keep" have been removed

Auction House

  • The maximum duration for posted auctions has been reduced from 48 hours to 36 hours

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48. Re: Diablo III Patched Jun 2, 2012, 01:16 eunichron
 
xXBatmanXx wrote on Jun 2, 2012, 00:01:
Partially agreeing with you - but where is the longevity in D3 if you can just buy everything at the AH? Or RMAH when it is up?

You're not forced to use the AH, and the game is certainly beatable without using it. My furthest character right now is a Demon Hunter in Act II Inferno, and I've gotten to that point without buying anything off the AH. I can now use my Demon Hunter to farm gear for my other characters (have a Barbarian the just started Inferno, and a few random characters still in Normal). I got lucky and found a decent 600 DPS bow in Act I Inferno that lets me do it; but that's the nature of RNG loot, sometimes you get lucky. Incidentally I have a few friends that are AH whores, constantly blowing all of their gold on new items, and yet only one of them has surpassed me in terms of progression.

I look at it like this; the game up to Inferno is able to be completed with only what you find during regular play. I've done it, so have thousands of other people. Inferno is so ridiculously overtuned at the moment that for almost every class, except Barbarian and possibly Monks (if only due to the fact that they're melee), buying stuff off the AH isn't going to help you anyway. Barbarians on the other hand scale so well with gear, and are so gear dependent, that once you reach Inferno you are almost forced to use the AH, where the only other option is spending days farming the Dark Cellar in Act I or Act IV Hell.
 
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