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Star Wars 1313 Details

The new episode of GameTrailers TV is online, featuring the Star Wars 1313 announcement that was leaked last night. Kicking off next week's E3 with a show 3000 miles away in New York GTTV introduces us to this new Star Wars franchise host Geoff Keighley calls a "massive new project." True to speculation based on the title, Star Wars 1313 allows players to act as a bounty hunter in 1313, an area of the planet Coruscant which creative director Dominic Robillard describes as "the most dangerous place in the galaxy," as it is apparently a wretched hive of scum and villainy that makes Mos Eisley look like a chain restaurant. They aren't prepared to discuss details about the character the player will take on, but discuss the game's setting and its third-person perspective but focuses more on technical tidbits like advanced facial animations, advanced lighting techniques. They promise the premiere of the first gameplay footage from the game on Monday night.

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42. Re: Star Wars 1313 Details Jun 3, 2012, 19:47 Jerykk
 
TFU1 was good... before that there are literally dozens of amazing LA games... this is likely a very different team... there is no reason to assume the worst, other than being a downer.

TFU being "good" is a bit of a stretch. It was mediocre at best. The PC port was downright awful. TFU2 was awful as well. And when I mention LucasArts, I'm talking about their internal dev studio, not the games they outsourced. While there have been a lot of good outsourced Star Wars games, the last time LucasArts' internal team made a good game was Jedi Knight in the 90's.

Also to say every mission was the same is to reveal you didn't change tactics, similar to people who say Crysis was boring. You have to make your own fun in any open world game, to some extent.

The side-missions were literally the exact same thing over and over. "Go destroy this truck caravan" or "go kill this dude." There are only so many ways you can go about completing the exact same missions over and over. The stealth mechanics are pretty half-assed and there's no diplomacy route, so your choices basically boil down to what weapons you use. Not exactly a lot of interesting choice there.
 
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