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Epic Wins Case Versus Silicon Knights

Mark Rein tweets that Epic has prevailed in their legal battle with Silicon Knights in U.S. District Court. Silicon Knights accused Epic of failing to support their licensing of the Unreal Engine 3 for Too Human, and sued Epic. Rein says simply: "Case over. Jury finds for Epic on all counts." Rather than winning a settlement, Giant Bomb reports Silicon Knights is now on the hook for $4.45 million in damages in this case. Thanks VG247.

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20. Re: Epic Wins Case Versus Silicon Knights May 31, 2012, 08:31 Beamer
StingingVelvet wrote on May 31, 2012, 06:21:
Beamer wrote on May 31, 2012, 00:34:
Also, I still haven't played many games without texture pop-in (or, actually, any FPS that I can think of), nor does it matter much to me as it only happens within the first 15 seconds of a level loading. I see it as an issue, but not a big one. Would people prefer it loads levels 15 seconds longer? Or do you guys get it when you turn, like in Rage when it first launched? I've never seen texture caching issues in UE3 after the first few seconds of a level. Or, really, in anything but Rage.

Yeah, I have seen very little texture pop-in on PC. Borderlands when you first load an area after fast-travel maybe, but that's it.

However on consoles the pop-in is RAMPANT. I have played Xbox games on a friend's machine and Mass Effect, BioShock, Borderlands and many others all have terrible texture load-in lag. I remember in Bioshock when he sacrificed a little sister the leech thing was always just a big brown blur because the texture too longer to load in than the animation of killing her and the leech.

I see it constantly on the console when levels load, but never in-level. Doesn't matter which engine or which console - every texture-intensive game I've played has it at load.

Actually, I guess other than levels you see it in cut-scenes, which is really when it looks stupid.
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