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On Diablo III Balance Changes

A Game Design Update on the Diablo III Website speaks of player comments about balance in Blizzard's action/RPG sequel, and offers an overview of their philosophy towards tweaking the game. They offer some statistics on how the game is being played, say the next patch will be mainly to address service issues, and that the version 1.03 patch that will follow will offer their first-post release balance changes. They also go into detail on the issues that play into balancing Inferno mode, and their outlook on that. Here's an overview on patching versus hotfixes for balance:

Regarding the changes to Lingering Fog, Boon of Protection, and Force Armor: we determined these skills were simply more powerful than they should be, and we felt their impact on class balance and how each class was perceived warranted hotfixes as soon as we were able. However, we don't want you to be worried that a hotfix nerf is lurking around the corner every day. If a skill is strong, but isn't really breaking the game, we want you to have your fun. Part of the enjoyment of Diablo is finding those super-strong builds, and we want players to be excited to use something they discovered that feels overpowered. A good example of this is the monk Overawe rune, which many players have identified as being quite good. We agree it's good, but we don't think it's so far out of line that we're going to swoop in and hotfix it out of existence.

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78. Re: On Diablo III Balance Changes May 29, 2012, 09:40 InBlack
 
I use caltrops as my escape skill as I find it suits party play much better, it lets me as well as my allies escape difficult scrapes and works great against extremely fast champions. So far I havent seen a single boss or champion that cant be held with caltrops. Caltrops FTW

Thanks for the heads up Verno, but Im already aware of the scaling difficulty in inferno and I know that Act2 is like a brick wall.

In fact its (to a lesser extent) a brick wall at Nightmare and Hell as well. I have a nice DH build that goes through Act1 inferno extremely fast and Im not even near the max DPS that is possible (I have a decent rare 700DPS two handed bow) and have yet to experiment with 1 handed crossbows which will probably work even better around the skills Im working with.

Right now Im busy buying and finding lvl60 items and replacing my old gold find gear (which I dont really need anymore with Nephalem)
I will not even attempt Act2 until I get decent enough resist all items and defense. (Yay for defense, finally its important)

Not to mention the 1000+ DPS bow (crossbows) which will probably be mandatory equipment past Act1.

All in all Im really glad I chose the Demon Hunter, its all I ever wanted it to be, which is primarily THE magic find/gold find farming class and because it turns out (I suspected this from the beta) DPS is king, and DH is king of DPS

 
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