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On Diablo III Balance Changes

A Game Design Update on the Diablo III Website speaks of player comments about balance in Blizzard's action/RPG sequel, and offers an overview of their philosophy towards tweaking the game. They offer some statistics on how the game is being played, say the next patch will be mainly to address service issues, and that the version 1.03 patch that will follow will offer their first-post release balance changes. They also go into detail on the issues that play into balancing Inferno mode, and their outlook on that. Here's an overview on patching versus hotfixes for balance:

Regarding the changes to Lingering Fog, Boon of Protection, and Force Armor: we determined these skills were simply more powerful than they should be, and we felt their impact on class balance and how each class was perceived warranted hotfixes as soon as we were able. However, we don't want you to be worried that a hotfix nerf is lurking around the corner every day. If a skill is strong, but isn't really breaking the game, we want you to have your fun. Part of the enjoyment of Diablo is finding those super-strong builds, and we want players to be excited to use something they discovered that feels overpowered. A good example of this is the monk Overawe rune, which many players have identified as being quite good. We agree it's good, but we don't think it's so far out of line that we're going to swoop in and hotfix it out of existence.

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9. Re: On Diablo III Balance Changes May 28, 2012, 14:02 eRe4s3r
 
I read somewhere that items always drop below your level, you will never find items above or atyour level unless you play Inferno (apparently ACT4 before that drops like 1 out of 3000 lvl 60 items but nothing beyond that).. That is one of the dumbest things I have ever heard. How are you supposed to prepare for Inferno when all the loot you need only drops in Inferno?

And if forum posts are any indication, even finding a level 60 item does not mean it's got stats comparable to a good lvl 30 item. Wow.. ;/ And removing class restricted items REALLY fucks up the whole idea of finding loot thats good for your class. With 5 classes, and *very* specific needs for classes (assuming that is still the case in D3) you have very low chances to find a decent Item unless you find dozens of golden ones per hour. And even then chances are extremely low.

 
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