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| [May 28, 2012, 12:46 pm ET] - Share - Viewing Comments |
GOG.com’s Trevor Longino - Diablo III style DRM could make us ‘lose a chunk of gaming history.”
Games like Diablo III with bespoke constantly online DRM could be lost to gaming culture at large if for any reason the games publisher or developer stops supporting that infrastructure. So when you lose that online connection, you lose a chunk of gaming history.
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Re: Op Ed |
May 29, 2012, 00:47 |
Jerykk |
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Kitkoan wrote on May 28, 2012, 23:05:
Jerykk wrote on May 28, 2012, 22:33:
True, but that's assuming that this becomes a standard practice. Diablo 3 got away with it because it's Diablo 3. Very few other brands hold such strength in the PC market. Ubisoft tried it with multiple brands and utterly failed, causing them to eventually revoke the online-only requirement. I'd be surprised if any non-Blizzard game could get away with the same DRM scheme, especially after the issues that people encountered (and are still encountering) since D3's launch. Diablo 3 got away with it not because it was Diablo 3. It's because "it isn't DRM, its a social function". The thing that Ubisoft didn't try.
Or in another way. Its like Steam. "Its not DRM, its a all-in-one patch-updater, trophy system, in-game web browser and friend service." Its all in how you sell it. No, I'm pretty sure that Diablo 3 got away with it because it's Diablo 3. The majority of its sales were pre-orders. People would buy it regardless of DRM, reviews, etc. Such is the power of the brand.
Also, you're forgetting that Ubisoft's online-only DRM was (and still is) officially called Uplay, in the guise of offering social functionality and achievements that could actually be used to unlock bonus content. But that wasn't enough to distract people from the fact that arbitrary online-only DRM sucks. |
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