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EYE Divine Cybermancy Patched

This forum post outlines all the changes in a new patch that's now automatically available for EYE Divine Cybermancy, updating this first-person action/RPG/shooter to version 1.3. The change list is quite lengthy, and it kicks off with this overview:

A new update/patch has been released for E.Y.E: Divine Cybermancy. One of the new features is a completely new setup panel for the artificial intelligence. As for the major issues, the characters? resets and deletions have been fixed; we also heavily modified the respawn systems for the players and especially the NPC, so they don't feel like they appear out of thin air behind players? backs or magically spawn anymore. We also resolved various exploits.

We strongly recommend you to start a new game from the beginning with a new character in order to enjoy the various changes and the deletion of many bugs in the best way possible.

We apologize for releasing this update belatedly, for having left the Christmas achievements and features hanging for so long, but we wanted to fix several critical bugs and to modify so many things.

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28. Re: EYE Divine Cybermancy Patched May 27, 2012, 13:48 reisub
 
Slashman wrote on May 26, 2012, 22:15:
...the problem is that these guys are French...
Harsh.

Personally I blasted through it with two friends, probably missed most of it, and said to myself I'd go back one day to get a better taste. I've yet to do so though and, even though I *did* enjoy the first run through, I'm not sure I ever will. The missions weren't anything that would grab you and I'd say the best thing it had going for it was its batshit insanity.
 
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