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| [May 26, 2012, 1:40 pm ET] - Share - Viewing Comments |
Massively - Learning from the 38 Studios disaster.
It's said that Kingdoms of Amalur: Reckoning needed to sell three million copies for the studio to break even on its investment, but we all know that's not practical because even the best games rarely reach that number quickly enough to pay back a government loan less than three months after launch. Bethesda and Blizzard aside, selling three million copies of a game to break even is quite a risk for any studio. That's literally gambling on the livelihoods of hundreds of people working on that project. You can't take risks at that level of investment, which is exactly why small indie studios are thriving right now. People don't care as much about pretty graphics and realistic voice-overs as they did five years ago. People want to have fun. The end.
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| 49. |
Re: Op Ed |
May 28, 2012, 12:14 |
Verno |
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| Not debating, just pointing out that the percentage of ownership doesn't mean they aren't an important factor in the market. There are other things to consider than just simply who or how many own them. Graphical and technological progression is a really important buying consideration for many people in the gaming market in general. The high end drives the market in many indirect but important ways. |
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Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
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