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| [May 26, 2012, 1:40 pm ET] - Share - Viewing Comments |
Massively - Learning from the 38 Studios disaster.
It's said that Kingdoms of Amalur: Reckoning needed to sell three million copies for the studio to break even on its investment, but we all know that's not practical because even the best games rarely reach that number quickly enough to pay back a government loan less than three months after launch. Bethesda and Blizzard aside, selling three million copies of a game to break even is quite a risk for any studio. That's literally gambling on the livelihoods of hundreds of people working on that project. You can't take risks at that level of investment, which is exactly why small indie studios are thriving right now. People don't care as much about pretty graphics and realistic voice-overs as they did five years ago. People want to have fun. The end.
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| 45. |
Re: Op Ed |
May 27, 2012, 19:47 |
Jerykk |
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It's obvious you didn't play the game. There's actually quite a bit of background, and the setting it actually pretty interesting. You just don't get that in the first hour of playing. The gameplay itself it bland, a lot of the sidequests are generic, but there are some really interesting aspects to the lore. I actually played the game for a few hours. Didn't find the setting or lore interesting at all so I stopped playing. This isn't to say that the game doesn't have any lore or anything. It has plenty. It's just that the lore is so utterly generic and forgettable that it might as well not exist.
Oh, and considering that 7 out of the 10 races in Skyrim are humans or elves, making the complaint that another game is mostly humans and elves falls a little flat. Even if you ignore the differences between the various elven and human races, 5 races is still more than twice as many as Amalur has. |
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